From b09bcc44c74b7cd2cccf786fde9e0211e54233ec Mon Sep 17 00:00:00 2001 From: Tom Smeding Date: Wed, 14 Oct 2020 17:32:29 +0200 Subject: random: Nathan's post is up again --- random.html | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'random.html') diff --git a/random.html b/random.html index a24337d..7d06a71 100644 --- a/random.html +++ b/random.html @@ -1,5 +1,10 @@

Generating randomness on a GPU

+

+ It seems the disappearance of Nathan Reed's blog post was temporary, and it's up again. + That means the below is an inferior retelling of his post; please see there. +

+

When doing simulations on a GPU, e.g. for raytracing, one very quickly needs lots and lots of random numbers. There is a huge number of fine random number generators, but on a GPU you often have a very particular problem: you need lots of random numbers in a large array, generated in parallel. -- cgit v1.2.3-70-g09d2