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int dir = 0;
void holo_dec(int value) {
asm {
mov a, 3
mov b, @value
hwi 9
}
}
void main() {
asm {
mov a, 2
mov b, @dir
hwi 1 // legs
}
holo_dec(dir);
dir = dir + 1;
if (dir == 4) dir = 0;
}
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