#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "scheduler.h" #include "process.h" #include "error.h" #include "multilog.h" #include "referee.h" #include "params.h" using namespace std; // TODO no globals static MultiLog gMultiLog; static char hexchar(int n) { return "0123456789ABCDEF"[n]; } static string makeSafe(const string_view str) { string res; res.reserve(str.size() + 3); for (char c : str) { if (isalnum(c)) { res += c; } else { res += '_'; res += hexchar((c >> 4) & 0xf); res += hexchar(c & 0xf); } } return res; } // Only creates a single component static void mkdirp(const string_view name) { if (mkdir(name.data(), 0755) < 0) { if (errno != EEXIST) { perror("mkdir"); exit(1); } } } static int64_t fileLastModified(const string_view fname) { struct stat st; if (stat(fname.data(), &st) < 0) { if (errno == EEXIST) return 0; perror("stat"); exit(1); } #ifdef __APPLE__ return st.st_mtimespec.tv_sec * 1000000LL + st.st_mtimespec.tv_nsec / 1000; #else return st.st_mtim.tv_sec * 1000000LL + st.st_mtim.tv_nsec / 1000; #endif } static int64_t gettimestamp() { struct timeval tv; gettimeofday(&tv, nullptr); return tv.tv_sec * 1000000LL + tv.tv_usec; } struct Player; // Methods represent results for player 1, unless inverted struct MatchResult { enum class Win { win, loss, tie, timeout, crash }; enum class Status { // crash is not used yet ok, timeout, crash }; Status status; int sc1, sc2; size_t ms1 = 0, ms2 = 0; int score() const; Win getWin() const; string describe(const Player &p1, const Player &p2) const; MatchResult inverted() const; }; struct Player { string fname, safename; vector results; int64_t lastModified; Player(const string &fname) : fname(fname), safename(makeSafe(fname)), lastModified(fileLastModified(fname)) {} }; int MatchResult::score() const { return sc1; } MatchResult::Win MatchResult::getWin() const { switch (status) { case Status::ok: if (sc1 > sc2) return Win::win; else if (sc1 == sc2) return Win::tie; else return Win::loss; case Status::timeout: return Win::timeout; case Status::crash: return Win::crash; default: assert(false); } } string MatchResult::describe(const Player &p1, const Player &p2) const { string prefix; switch (getWin()) { case Win::win: prefix = p1.fname + " won: "; break; case Win::loss: prefix = p2.fname + " won: "; break; case Win::tie: prefix = "tie: "; break; case Win::timeout: prefix = "timeout: "; break; case Win::crash: prefix = "crash: "; break; } return prefix + to_string(sc1) + "-" + to_string(sc2); } MatchResult MatchResult::inverted() const { MatchResult r; r.status = status; r.sc2 = sc1; r.sc1 = sc2; r.ms2 = ms1; r.ms1 = ms2; return r; } struct Params { string refereePath; }; static string gameCodeName(const Player &p1, const Player &p2, int index) { return p1.safename + "-" + p2.safename + "-" + to_string(index); } static string playerLogPath(const Player &p1, const Player &p2, int index, int who) { return string(playerlogdir) + "/" + gameCodeName(p1, p2, index) + "-" + to_string(who) + ".txt"; } static string matchCachePath(const Player &p1, const Player &p2, int index) { return string(matchcachedir) + "/" + gameCodeName(p1, p2, index) + ".txt"; } static string gameLogPath(const Player &p1, const Player &p2, int index) { return string(gamelogdir) + "/" + gameCodeName(p1, p2, index) + ".txt"; } static optional readMatchCache(const Player &p1, const Player &p2, int index) { string path = matchCachePath(p1, p2, index); ifstream f(path); if (!f) return nullopt; int64_t cacheStamp = fileLastModified(path); if (p1.lastModified > cacheStamp || p2.lastModified > cacheStamp) { return nullopt; } MatchResult mres; string word; f >> word >> mres.sc1 >> mres.sc2 >> mres.ms1 >> mres.ms2; if (!f) { return nullopt; } if (word == "ok") mres.status = MatchResult::Status::ok; else if (word == "timeout") mres.status = MatchResult::Status::timeout; else if (word == "crash") mres.status = MatchResult::Status::crash; else return nullopt; return mres; } static void writeMatchCache(const Player &p1, const Player &p2, int index, const MatchResult &mres) { string path = matchCachePath(p1, p2, index); ofstream f(path); if (!f) { cout << endl << "ERROR: Cannot open match cache file '" << path << "'" << endl; throw StopCompetitionError(); } switch (mres.status) { case MatchResult::Status::ok: f << "ok"; break; case MatchResult::Status::timeout: f << "timeout"; break; case MatchResult::Status::crash: f << "crash"; break; } f << ' ' << mres.sc1 << ' ' << mres.sc2; f << ' ' << mres.ms1 << ' ' << mres.ms2 << endl; } static void recordResult(Player &p1, Player &p2, const MatchResult &result) { p1.results.push_back(result); p2.results.push_back(result.inverted()); } static void playMatch(Player &p1, Player &p2, int index, const Params ¶ms) { int logId = gMultiLog.add(p1.fname + " - " + p2.fname + ": "); if (optional optres = readMatchCache(p1, p2, index)) { gMultiLog.append(logId, optres->describe(p1, p2) + " (cached)"); gMultiLog.complete(logId); recordResult(p1, p2, *optres); return; } MatchResult mres; string gamelog_path = gameLogPath(p1, p2, index); ofstream gamelog(gamelog_path); if (!gamelog) { cout << "ERROR opening game log file " << gamelog_path << endl; throw StopCompetitionError(); } Referee referee(params.refereePath, {p1.fname, p2.fname}); gamelog << "Player 1: " << p1.fname << "\n" << "Player 2: " << p2.fname << "\n\n" << flush; Process procs[2] = {Process(p1.fname), Process(p2.fname)}; procs[0].redirectStderr(playerLogPath(p1, p2, index, 1)); procs[1].redirectStderr(playerLogPath(p1, p2, index, 2)); procs[0].run(); procs[1].run(); string lastMove = "Start"; while (true) { for (int i = 0; i < 2; i++) { if (!procs[i].writeLine(lastMove)) { cout << "ERROR writing move to player " << i+1 << endl; throw StopCompetitionError(); } procs[i].unStop(); int64_t start = gettimestamp(); optional oline = procs[i].readLine(); if (!oline) { cout << "ERROR reading move from player " << i+1 << endl; throw StopCompetitionError(); } lastMove = *oline; (i == 0 ? mres.ms1 : mres.ms2) += gettimestamp() - start; procs[i].stop(); gamelog << "P" << i+1 << ": " << lastMove << endl; if (mres.ms1 / 1000 > timeout_msec || mres.ms2 / 1000 > timeout_msec) { mres.status = MatchResult::Status::timeout; mres.sc1 = mres.sc2 = 0; referee.terminate(); goto match_done; } if (!referee.moveValid(i, lastMove)) { cout << "ERROR in player " << i+1 << ": invalid move '" << lastMove << "'" << endl; throw StopCompetitionError(); } if (referee.gameEnded()) { mres.status = MatchResult::Status::ok; optional> oscores = referee.getScores(); assert(oscores); mres.sc1 = oscores->at(0); mres.sc2 = oscores->at(1); goto match_done; } } } match_done: for (int i = 0; i < 2; i++) { bool success = procs[i].writeLine("Stop"); procs[i].unStop(); if (success) usleep(10000); procs[i].terminate(); } for (int i = 0; i < 2; i++) { procs[i].wait(); } gMultiLog.append(logId, mres.describe(p1, p2)); gMultiLog.complete(logId); gamelog << "\nResult: " << mres.describe(p1, p2) << "\n" << "P1 took " << mres.ms1 / 1000000.0 << " seconds\n" << "P2 took " << mres.ms2 / 1000000.0 << " seconds\n" << flush; writeMatchCache(p1, p2, index, mres); recordResult(p1, p2, mres); } static void playerPit(Scheduler &scheduler, Player &p1, Player &p2, const Params ¶ms) { for (int i = 0; i < num_matches; i++) { scheduler.submit([&p1, &p2, i, params]() { playMatch(p1, p2, i + 1, params); }); } } static void fullCompetition(Scheduler &scheduler, vector &players, const Params ¶ms) { for (size_t p1i = 0; p1i < players.size(); p1i++) { for (size_t p2i = p1i + 1; p2i < players.size(); p2i++) { playerPit(scheduler, players[p1i], players[p2i], params); playerPit(scheduler, players[p2i], players[p1i], params); } } } int main(int argc, char **argv) { if (argc < 3) { cerr << "Usage: " << argv[0] << " " << endl; return 1; } Params params; params.refereePath = argv[1]; vector players; for (int i = 2; i < argc; i++) { players.emplace_back(argv[i]); } mkdirp(matchcachedir); mkdirp(playerlogdir); mkdirp(gamelogdir); Scheduler scheduler(num_threads); fullCompetition(scheduler, players, params); scheduler.finish(); vector> scores; for (const Player &player : players) { int score = 0; for (const MatchResult &result : player.results) { score += result.score(); } scores.emplace_back(player.fname, score); } sort(scores.begin(), scores.end(), [](const pair &a, const pair &b) { return a.second > b.second; }); size_t maxlen = strlen("Player"); for (const Player &player : players) { maxlen = max(maxlen, player.fname.size()); } cout << endl << setw(maxlen) << "Player" << " | " << "Score" << endl; cout << string(maxlen, '-') << "-+------" << endl; for (const auto &p : scores) { cout << setw(maxlen) << p.first << " | " << p.second << endl; } }