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<title>gamecoder/Makefile, branch master</title>
<subtitle>A new alternative to Game Maker
</subtitle>
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<updated>2017-01-01T11:03:58Z</updated>
<entry>
<title>instance_destroy that actually works; no more shared_ptr</title>
<updated>2017-01-01T11:03:58Z</updated>
<author>
<name>tomsmeding</name>
<email>tom.smeding@gmail.com</email>
</author>
<published>2017-01-01T11:03:58Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Make Makefile -j-ready</title>
<updated>2016-12-31T19:42:01Z</updated>
<author>
<name>tomsmeding</name>
<email>tom.smeding@gmail.com</email>
</author>
<published>2016-12-31T19:42:01Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Less kaas</title>
<updated>2016-12-31T08:12:18Z</updated>
<author>
<name>tomsmeding</name>
<email>tom.smeding@gmail.com</email>
</author>
<published>2016-12-31T08:12:18Z</published>
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<id>urn:sha1:0cc504d3aa972cc8d5d501d9278e8773a810985a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Clean up Makefile</title>
<updated>2016-12-30T22:17:31Z</updated>
<author>
<name>tomsmeding</name>
<email>tom.smeding@gmail.com</email>
</author>
<published>2016-12-30T22:17:31Z</published>
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<id>urn:sha1:07bf3dc18fa7dc99300a61acd443650a30c84d25</id>
<content type='text'>
</content>
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<entry>
<title>Drawing text (also added Liberation font with license)</title>
<updated>2016-12-30T21:53:42Z</updated>
<author>
<name>tomsmeding</name>
<email>tom.smeding@gmail.com</email>
</author>
<published>2016-12-30T21:53:42Z</published>
<link rel='alternate' type='text/html' href='https://git.tomsmeding.com/gamecoder/commit/?id=1002b8640b80c0ec4ba5c242ca2873ee1fc591d5'/>
<id>urn:sha1:1002b8640b80c0ec4ba5c242ca2873ee1fc591d5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>xxd -i -&gt; bin2c (if available)</title>
<updated>2016-12-30T21:52:28Z</updated>
<author>
<name>tomsmeding</name>
<email>tom.smeding@gmail.com</email>
</author>
<published>2016-12-30T21:52:28Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Have draw_text working with SFML</title>
<updated>2016-12-30T20:04:57Z</updated>
<author>
<name>tomsmeding</name>
<email>tom.smeding@gmail.com</email>
</author>
<published>2016-12-30T20:04:57Z</published>
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<id>urn:sha1:9f84ef2686feab6c82f7f523319fda65ff077962</id>
<content type='text'>
</content>
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<entry>
<title>Working sprites and instance_create</title>
<updated>2016-12-30T08:38:02Z</updated>
<author>
<name>tomsmeding</name>
<email>tom.smeding@gmail.com</email>
</author>
<published>2016-12-30T08:38:02Z</published>
<link rel='alternate' type='text/html' href='https://git.tomsmeding.com/gamecoder/commit/?id=f62f270de05ebe5a71ef2e66a1a0f54b4ed9dc61'/>
<id>urn:sha1:f62f270de05ebe5a71ef2e66a1a0f54b4ed9dc61</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Enable retrieving of sprite image length</title>
<updated>2016-12-29T10:18:04Z</updated>
<author>
<name>tomsmeding</name>
<email>tom.smeding@gmail.com</email>
</author>
<published>2016-12-29T10:18:04Z</published>
<link rel='alternate' type='text/html' href='https://git.tomsmeding.com/gamecoder/commit/?id=c8a110cdeca8c23b88d6908f0b06231847c9e722'/>
<id>urn:sha1:c8a110cdeca8c23b88d6908f0b06231847c9e722</id>
<content type='text'>
Without having to know the name of the symbol at compile time...
</content>
</entry>
<entry>
<title>Sprites, object destruction</title>
<updated>2016-12-29T09:57:30Z</updated>
<author>
<name>tomsmeding</name>
<email>tom.smeding@gmail.com</email>
</author>
<published>2016-12-29T09:57:15Z</published>
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</content>
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