#include #include "board.h" using namespace std; Board Board::empty() { Board B; B.bd[0] = B.bd[1] = 0; return B; } Board Board::uninitialised() { return Board(); } void Board::drop(int xy, int v) { uint64_t mask = 0xfULL << (4 * xy), stkbot = 0x1ULL << (4 * xy); uint64_t bit = ((bd[0] | bd[1]) & mask) + stkbot; bd[v] |= bit; } bool Board::stkFull(int xy) const { uint64_t mask = 0xfULL << (4 * xy); return ((bd[0] | bd[1]) & mask) == mask; } static array winmasks = { 0xfULL, 0xf0ULL, 0xf00ULL, 0x1111ULL, 0x2222ULL, 0x4444ULL, 0x8421ULL, 0x8888ULL, 0xf000ULL, 0xf0000ULL, 0xf00000ULL, 0xf000000ULL, 0x11110000ULL, 0x22220000ULL, 0x44440000ULL, 0x84210000ULL, 0x88880000ULL, 0xf0000000ULL, 0xf00000000ULL, 0xf000000000ULL, 0xf0000000000ULL, 0x111100000000ULL, 0x222200000000ULL, 0x444400000000ULL, 0x842100000000ULL, 0x888800000000ULL, 0xf00000000000ULL, 0x1000100010001ULL, 0x2000200020002ULL, 0x4000400040004ULL, 0x8000400020001ULL, 0x8000800080008ULL, 0xf000000000000ULL, 0x10001000100010ULL, 0x20002000200020ULL, 0x40004000400040ULL, 0x80004000200010ULL, 0x80008000800080ULL, 0xf0000000000000ULL, 0x100010001000100ULL, 0x200020002000200ULL, 0x400040004000400ULL, 0x800040002000100ULL, 0x800080008000800ULL, 0xf00000000000000ULL, 0x1000010000100001ULL, 0x1000100010001000ULL, 0x1111000000000000ULL, 0x2000020000200002ULL, 0x2000200020002000ULL, 0x2222000000000000ULL, 0x4000040000400004ULL, 0x4000400040004000ULL, 0x4444000000000000ULL, 0x8000040000200001ULL, 0x8000080000800008ULL, 0x8000400020001000ULL, 0x8000800080008000ULL, 0x8421000000000000ULL, 0x8888000000000000ULL, 0xf000000000000000ULL, }; win_t Board::checkWin() const { if ((bd[0] | bd[1]) == ~0ULL) return WIN_DRAW; for (int i = 0; i < (int)winmasks.size(); i++) { if ((bd[0] & winmasks[i]) == winmasks[i]) return WIN_P0; if ((bd[1] & winmasks[i]) == winmasks[i]) return WIN_P1; } return WIN_NONE; } uint64_t Board::hash() const { return bd[0] ^ ((bd[1] << 29) | (bd[1] >> (64 - 29))); } int Board::numFilled() const { return __builtin_popcountll(bd[0] | bd[1]); } bool Board::isEmpty() const { return bd[0] == 0 && bd[1] == 0; } int Board::numValidMoves() const { uint64_t topsMask = 0x8888'8888'8888'8888ULL; return 16 - __builtin_popcountll((bd[0] | bd[1]) & topsMask); } int Board::playerToMove() const { return numFilled() % 2; } bool Board::operator==(const Board &other) const { return bd[0] == other.bd[0] && bd[1] == other.bd[1]; }