diff options
-rw-r--r-- | ai_mm.cpp | 1 | ||||
-rw-r--r-- | ai_rand.cpp | 3 | ||||
-rw-r--r-- | board.h | 55 |
3 files changed, 31 insertions, 28 deletions
@@ -94,6 +94,7 @@ Move AI::MM::findMove(const Board &bd, int player) { bestScore = score; bestMove = mv; } + return false; }); cerr << ']' << endl; diff --git a/ai_rand.cpp b/ai_rand.cpp index 9bd3eed..8b71670 100644 --- a/ai_rand.cpp +++ b/ai_rand.cpp @@ -5,8 +5,9 @@ Move AI::Rand::findMove(const Board &bd, int player) { Move poss[N * N * N]; int nposs = 0; - bd.forEachMove(player, [&bd, &poss, &nposs](Move mv) { + bd.forEachMove(player, [&poss, &nposs](Move mv) { poss[nposs++] = mv; + return false; }); if (nposs == 0) return Move(-1, -1); @@ -3,6 +3,7 @@ #include <iostream> #include <optional> #include <string_view> +#include <type_traits> #include <cstdint> using namespace std; @@ -37,8 +38,33 @@ struct Board { // F should have a signature compatible with bool F(Move mv). // If the callback returns true, iteration is stopped. // Callback should not modify this Board instance. - template <typename F> - void forEachMove(int player, F callback) const; + template <typename F, + typename = enable_if_t<is_invocable_r<bool, F, Move>::value>> + void forEachMove(int player, F callback) const { + static const int deltas[4][2] = {{-1, 0}, {0, -1}, {1, 0}, {0, 1}}; + + for (int y = 0; y < N; y++) + for (int x = 0; x < N; x++) { + uint8_t v = cells[N * y + x]; + if (player == 1 ? v != WHITE && v != KING : v != BLACK) continue; + + for (int i = 0; i < 4; i++) { + int x2 = x + deltas[i][0], y2 = y + deltas[i][1]; + while (x2 >= 0 && x2 < N && y2 >= 0 && y2 < N) { + if (cells[N * y2 + x2] != EMPTY) break; + if (N * y2 + x2 != BOARDMID) { + bool ret = callback(Move(N * y + x, N * y2 + x2)); + if (ret) goto stop_iteration; + } + + x2 += deltas[i][0]; + y2 += deltas[i][1]; + } + } + } + + stop_iteration: ; + } private: Board(); @@ -51,28 +77,3 @@ private: ostream& operator<<(ostream &os, const Move &mv); ostream& operator<<(ostream &os, const Board &bd); - - -template <typename F> -void Board::forEachMove(int player, F callback) const { - static const int deltas[4][2] = {{-1, 0}, {0, -1}, {1, 0}, {0, 1}}; - - for (int y = 0; y < N; y++) - for (int x = 0; x < N; x++) { - uint8_t v = cells[N * y + x]; - if (player == 1 ? v != WHITE && v != KING : v != BLACK) continue; - - for (int i = 0; i < 4; i++) { - int x2 = x + deltas[i][0], y2 = y + deltas[i][1]; - while (x2 >= 0 && x2 < N && y2 >= 0 && y2 < N) { - if (cells[N * y2 + x2] != EMPTY) break; - if (N * y2 + x2 != BOARDMID) { - callback(Move(N * y + x, N * y2 + x2)); - } - - x2 += deltas[i][0]; - y2 += deltas[i][1]; - } - } - } -} |