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* Add support for Christensen in CPU aberthtomsmeding2019-07-16
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* Remove unnecessary -mtune flagtomsmeding2019-07-16
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* Fix vertical orientation of CPU codetomsmeding2019-07-16
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* It's Jacobi-style, not Lagrange-styletomsmeding2019-04-20
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* Add N=24 aberth rendertomsmeding2019-04-20
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* More reorganisationtomsmeding2019-04-20
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* Move some code out of main.cpptomsmeding2019-04-20
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* Remove unused initDerbyshiretomsmeding2019-04-20
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* Rename to main.cpptomsmeding2019-04-20
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* More parametric C++ code (no real performance regression)tomsmeding2019-04-20
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* Lower precision frmo 1e-9 to 1e-5 in C++ codetomsmeding2019-04-20
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* Fix blatant error in C++ codetomsmeding2019-04-20
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* Use 'init' in max_root_norm in futharktomsmeding2019-04-20
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* Chunked computationstomsmeding2019-04-20
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* Correct platform switch in Makefiletomsmeding2019-04-20
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* Compile using nvccTom Smeding2019-04-20
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* Use C++ <random> in normal aberthTom Smeding2019-04-20
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* Compile on linuxTom Smeding2019-04-20
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* Now it actually works on iris!tomsmeding2019-04-20
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* Switch to f32 for intel iris (which doesn't work)tomsmeding2019-04-20
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* Different image bounds layouttomsmeding2019-04-20
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* Larger!tomsmeding2019-04-20
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* Fix indentation, riptomsmeding2019-04-19
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* Correct root bounds checking in futharktomsmeding2019-04-19
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* Working Futhark! 🎉tomsmeding2019-04-19
| | | | | | | | That was actually easier than expected, and (surprise!) it runs ORDERS OF MAGNITUDE faster than my C++ implementation... C++ takes ~1min on my i5-4278U CPU @ 2.60GHz using all 4 virtual cores; the Futhark takes ~11sec on 1 core. Not sure whether my own code is so terribly bad or whether Futhark is cool, but this is cool nevertheless.
* Rename lib.fut to more reasonable nametomsmeding2019-04-19
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* More aberth implementation in futharktomsmeding2019-04-17
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* WIP futhark stuffstomsmeding2019-04-14
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* -O3tomsmeding2019-04-14
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* New renderer using Aberth's methodtomsmeding2019-04-14
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* Larger render! 24 -> 26tomsmeding2017-03-10
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* Somewhat better interpolation curvetomsmeding2017-03-10
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* Fix bug with very large imagestomsmeding2017-03-10
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* Add Derbyshire<24> renderstomsmeding2017-03-10
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* Cumulative interpolation (looks better)tomsmeding2017-03-10
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* Make multithreading worktomsmeding2017-03-10
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* Starting to work on multithreaded codetomsmeding2017-03-09
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* Remove binaries.....tomsmeding2017-03-09
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* Add READMEtomsmeding2017-03-08
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* Initialtomsmeding2017-03-08