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#Elements in e_blockqueue and e_boardblock are in the form (rot<<3) + idx
mkarray "e_blockqueue" store #(rot<<3) + idx
@defun "e_init" {
-1 ntiles_x ntiles_y * replicate
ntiles_x ntiles_y * mkarrayp
"e_boardblock" gstore #(rot<<3) + idx
0 ntiles_x ntiles_y * replicate
ntiles_x ntiles_y * mkarrayp
"e_boardfilled" gstore #booleans
e_pushnewblock
e_newcblock #initialises cblock vars
sys_rawmode
}
@defun "e_teardown" {
sys_unrawmode
}
@defun "e_test" {
0 "i" store
i b_nblocks < while
0 "j" store
j 4 < while
io_clearscreen
io_windowbox
0 0 i j b_drawblock
1000000 sleep
j 1 + "j" store
j 4 < end
i 1 + "i" store
i b_nblocks < end
io_pos_after io_goto
}
@defun "e_nextblock" {
"e_blockqueue" swapoutvar
arrlen 1 < if
"ERROR: blockqueue empty while requesting nextblock" print
error
end
0 arridx
swap
arrpopf "e_blockqueue" gstore
e_pushnewblock
}
@defun "e_peekblock" {
"e_blockqueue" swapoutvar
arrlen 1 < if
-1
else
0 arridx
end
swap
"e_blockqueue" gstore
}
@defun "e_pushnewblock" {
"e_blockqueue" swapoutvar
0 7 randr arrpush
"e_blockqueue" gstore
}
@defun "e_newcblock" {
e_nextblock "e_cblock" gstore
ntiles_x 2 - 2 / "e_cblockpos" gstore
}
@defun "e_fullrender" {
io_clearscreen
io_windowbox
io_printheader
"e_boardblock" swapoutvar
arrlen "sz" store
0 "i" store
i sz < while
i arridx
dup -1 = ! if
i ntiles_x % swap
i ntiles_x / swap
dup 8 % swap 8 /
b_drawblock
else
pop
end
i 1 + "i" store
i sz < end
"e_boardblock" gstore
io_pos_windowend pop 4 + 2 io_pos_windowstart add2 io_goto
"Next block:" print
ntiles_x 3 + 1
e_peekblock dup 8 % swap 8 /
b_drawblock
}
@defun "e_validcbp" { #args: cblock cblockpos (compares purely to e_boardfilled)
dup ntiles_x % swap ntiles_x / "cbposy" store "cbposx" store
dup 8 % swap 8 / b_getblock "bits" store
1 "retval" store
0 "y" store
bits while
0 "x" store
x 4 < bits !! & while
bits 1 & if
cbposx x + 1 <
cbposx x + ntiles_x 1 - > |
cbposy y + ntiles_y 1 - > | if
0 "retval" store
0 "bits" store #make the loops break
else
"e_boardfilled" swapoutvar
ntiles_x cbposy y + * cbposx x + +
arridx
swap "e_boardfilled" gstore
if
0 "retval" store
0 "bits" store #make the loops break
end
end
end
bits 2 / "bits" store
x 1 + "x" store
x 4 < bits !! & end
y 1 + "y" store
bits end
retval
}
@defun "e_applyblock" { #args: block blockpos
dup "blockpos" store
dup ntiles_x % swap ntiles_x / "blockposy" store "blockposx" store
dup "block" store
dup 8 % swap 8 / b_getblock "bits" store
"e_boardblock" swapoutvar
block blockpos arrset
"e_boardblock" gstore
"e_boardfilled" swapoutvar
0 "y" store
y 4 < bits !! & while
0 "x" store
x 4 < while
bits 1 & if
1 blockposy y + ntiles_x * blockposx x + + arrset
end
bits 2 / "bits" store
x 1 + "x" store
x 4 < end
y 1 + "y" store
y 4 < bits !! & end
"e_boardfilled" gstore
}
@defun "e_getuserinput" {
getc
dup "h" = if
e_cblockpos 1 - "newcbp" store
e_cblockpos ntiles_x % 0 > e_cblock newcbp e_validcbp & if
newcbp "e_cblockpos" gstore
end
end
dup "l" = if
e_cblockpos 1 + "newcbp" store
e_cblockpos ntiles_x % ntiles_x 1 - < e_cblock newcbp e_validcbp & if
newcbp "e_cblockpos" gstore
end
end
dup "j" = if
e_cblock 8 % e_cblock 8 / 3 + 4 % 8 * + "newcb" store
newcb e_cblockpos e_validcbp if
newcb "e_cblock" gstore
end
end
dup "j" = if
e_cblock 8 % e_cblock 8 / 1 + 4 % 8 * + "newcb" store
newcb e_cblockpos e_validcbp if
newcb "e_cblock" gstore
end
end
pop
}
@defun "e_sleep_userinput" {
sleep_time "timeout" store
1 while
0 1 mkarrayp mkarray mkarray timeout sys_select
"timeout" store
pop pop
arrlen if
e_getuserinput
stackdump
end
pop
timeout end
}
@defun "e_runloop" {
0 "exitrunloop" store
exitrunloop ! while
e_fullrender
e_cblockpos dup ntiles_x % swap ntiles_x /
e_cblock dup 8 % swap 8 /
dup4
b_drawblock
io_pos_after io_goto
#sleep_time sleep
e_sleep_userinput
b_undrawblock
e_cblockpos ntiles_x + #new cblockpos
dup e_cblock swap e_validcbp if
"e_cblockpos" gstore
else
pop
e_cblock e_cblockpos e_applyblock
e_newcblock
e_cblock e_cblockpos e_validcbp ! if
1 "exitrunloop" store
e_blockqueue e_cblock arrpushf "e_blockqueue" gstore
e_fullrender
io_pos_after io_goto
"GAME OVER!\n" print
end
end
exitrunloop ! end
}
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