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#include <iostream>
#include <cstdlib>
#include <sys/time.h>
#include "board.h"
#include "ai_mc.h"
#include "ai_rand.h"
#include "ui.h"
#include "util.h"

using namespace std;

#define STR_(x) #x
#define STR(x) STR_(x)

#ifndef AI
#define AI MC
#endif


int main() {
	struct timeval tv;
	gettimeofday(&tv, nullptr);
	srandom(tv.tv_sec * 1000000U + tv.tv_usec);

	cerr << "Using AI " << STR(AI) << endl;

	Board bd = Board::makeEmpty();
	// cerr << "Initial stone at " << Idx(BSZ * BMID + BMID) << endl;
	bd.put(BSZ * BMID + BMID, bd.bag.drawRandom());

	cout << bd << endl;

	uint8_t onturn = 1;
	while (bd.bag.totalLeft() > 0) {
		cout << "--- NEXT TURN: " << Stone(onturn) << " ---" << endl;

		int idx;

		if (onturn == 1) {
			cout << "YOUR TURN." << endl;
			idx = UI::getMove(bd);
		} else {
			idx = AI::calcMove(bd, onturn);
		}

		uint8_t clr = bd.bag.drawRandom();
		uint8_t win = bd.putCW(idx, clr);

		cout << bd << endl;

		if (win != 0) {
			cout << "Winner: " << Stone(clr) << endl;
			break;
		}

		onturn = NEXTTURN(onturn);
	}

	cout << "TIE" << endl;
}