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#include <iostream>
#include <sstream>
#include <cstdlib>
#include <cstring>
#include <unistd.h>
#include <sys/time.h>
#include "board.h"
#include "ai_mc.h"
#include "ai_mm.h"
#include "ai_rand.h"
#include "ui.h"

using namespace std;

#define STR_(x) #x
#define STR(x) STR_(x)

#ifndef AI
#define AI MC
#endif


static uint8_t readPlace(Board &bd) {
	string line;
	getline(cin, line);
	if (line.size() >= 1 && tolower(line[0]) == 'q') {
		exit(0);
	} else if (line.size() >= 6 && memcmp(line.data(), "place ", 6) == 0) {
		istringstream ss(line.substr(6));
		int x, y, clr;
		ss >> x >> y >> clr;
		return bd.putCW(BSZ * (y + BMID) + x + BMID, clr);
	} else {
		cerr << "Expected place line, got '" << line << "'" << endl;
		exit(1);
	}
}

static void protocolIO() {
	Board bd = Board::makeEmpty();
	readPlace(bd);

	string line;

	char c = cin.peek();
	uint8_t myclr;
	if (c == 's' || c == 'S') {
		myclr = 1;
		getline(cin, line);
	} else if (c == 'q' || c == 'Q') {
		return;
	} else {
		myclr = 2;
	}

	uint8_t onturn = 1;
	while (true) {
		if (onturn == myclr) {
			int idx = AI::calcMove(bd, onturn);
			int x = idx % BSZ - BMID, y = idx / BSZ - BMID;
			cout << x << ' ' << y << endl;
			readPlace(bd);
		} else {
			readPlace(bd);
		}

		onturn = NEXTTURN(onturn);
	}
}

int main() {
	struct timeval tv;
	gettimeofday(&tv, nullptr);
	srandom(tv.tv_sec * 1000000U + tv.tv_usec);

	cerr << "Using AI " << STR(AI) << endl;

	if (!isatty(STDOUT_FILENO)) {
		protocolIO();
		return 0;
	}

	Board bd = Board::makeEmpty();
	// cerr << "Initial stone at " << Idx(BSZ * BMID + BMID) << endl;
	bd.put(BSZ * BMID + BMID, bd.bag.drawRandom());

	cout << bd << endl;

	uint8_t win = 0;

	uint8_t onturn = 1;
	while (bd.bag.totalLeft() > 0) {
		cout << "--- NEXT TURN: " << Stone(onturn) << " ---" << endl;

		int idx;

		if (onturn == 1) {
			cout << "YOUR TURN." << endl;
			idx = UI::getMove(bd);
		} else {
			idx = AI::calcMove(bd, onturn);
		}

		uint8_t clr = bd.bag.drawRandom();
		win = bd.putCW(idx, clr);

		cout << bd << endl;

		if (win != 0) break;

		onturn = NEXTTURN(onturn);
	}

	if (win == 0) {
		cout << "TIE" << endl;
	} else {
		cout << "Winner: " << Stone(win) << endl;
	}
}