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#include <iostream>
#include <cstdlib>
#include <sys/time.h>
#include "board.h"
#include "ai_mc.h"
#include "ai_rand.h"
#include "ui.h"
#include "util.h"
using namespace std;
#define STR_(x) #x
#define STR(x) STR_(x)
#ifndef AI
#define AI MC
#endif
int main() {
struct timeval tv;
gettimeofday(&tv, nullptr);
srandom(tv.tv_sec * 1000000U + tv.tv_usec);
cerr << "Using AI " << STR(AI) << endl;
Board bd = Board::makeEmpty();
// cerr << "Initial stone at " << Idx(BSZ * BMID + BMID) << endl;
bd.put(BSZ * BMID + BMID, bd.bag.drawRandom());
cout << bd << endl;
uint8_t win = 0;
uint8_t onturn = 1;
while (bd.bag.totalLeft() > 0) {
cout << "--- NEXT TURN: " << Stone(onturn) << " ---" << endl;
int idx;
if (onturn == 1) {
cout << "YOUR TURN." << endl;
idx = UI::getMove(bd);
} else {
idx = AI::calcMove(bd, onturn);
}
uint8_t clr = bd.bag.drawRandom();
win = bd.putCW(idx, clr);
cout << bd << endl;
if (win != 0) break;
onturn = NEXTTURN(onturn);
}
if (win == 0) {
cout << "TIE" << endl;
} else {
cout << "Winner: " << Stone(win) << endl;
}
}
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