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#pragma once
#include <functional>
#include <optional>
#include <X11/Xlib.h>
namespace x {
// Typed wrapper for an X keycode
class Keycode {
public:
Keycode() = default;
inline Keycode(unsigned int code) : code{code} {};
inline explicit operator unsigned int() const { return code; };
inline bool operator==(Keycode other) const { return code == other.code; }
private:
unsigned int code = 0;
};
// Typed wrapper for an X keysym
class Keysym {
public:
Keysym() = default;
inline Keysym(unsigned int sym) : sym{sym} {};
inline explicit operator unsigned int() const { return sym; }
Keycode toCode(Display *dpy) const;
inline bool operator==(Keysym other) const { return sym == other.sym; }
private:
unsigned int sym = 0;
};
// Play the system bell
void bel(Display *dpy);
// Run a handler on scope exit
template <typename Cleanup>
class UponExit {
public:
UponExit(Cleanup cleanup) : cleanup{cleanup} {}
~UponExit() {
if (cleanup) (*cleanup)();
}
UponExit(const UponExit&) = delete;
UponExit(UponExit &&other) : cleanup{move(other.cleanup)} {
other.cleanup.reset();
}
UponExit& operator=(const UponExit&) = delete;
UponExit& operator=(UponExit &&other) {
cleanup = move(other.cleanup);
other.cleanup.reset();
}
private:
std::optional<Cleanup> cleanup;
};
// Grab a single key (code + modifier) on the X server in the given window.
// Drop the UponExit to ungrab. For a global grab, use
// DefaultRootWindow(dpy) as the window.
UponExit<std::function<void()>> XGrabKeyRAII(Display *dpy, Keycode code, int modifier, Window win);
// Grab a the whole keyboard on the X server in the given window. Drop the
// UponExit to ungrab. For a global grab, use DefaultRootWindow(dpy) as the
// window.
UponExit<std::function<void()>> XGrabKeyboardRAII(Display *dpy, Window win);
// Open the specified display (pass nullptr to use $DISPLAY). Drop the UponExit to close.
std::pair<Display*, UponExit<std::function<void()>>> XOpenDisplayRAII(const char *name);
// Grab the specified key globally for any modifier combination, and run
// the callback on every hit of that key. Ungrabs and returns when the
// callback returns true.
void globalKeyWatch(Display *dpy, Keysym keysym, std::function<bool(const XKeyEvent&)> callback);
// Grab the whole keyboard globally, and run the callback on every keyboard
// key event. Ungrabs and returns when the callback returns true.
void globalKeyboardGrab(Display *dpy, std::function<bool(const XKeyEvent&)> callback);
}
template <>
struct std::hash<x::Keycode> {
size_t operator()(x::Keycode code) const {
return std::hash<unsigned int>{}((unsigned int)code);
}
};
template <>
struct std::hash<x::Keysym> {
size_t operator()(x::Keysym sym) const {
return std::hash<unsigned int>{}((unsigned int)sym);
}
};
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