diff options
author | tomsmeding <tom.smeding@gmail.com> | 2018-03-12 00:20:50 +0100 |
---|---|---|
committer | tomsmeding <tom.smeding@gmail.com> | 2018-03-12 00:20:50 +0100 |
commit | b26b8840e2cebec9ea8294d24ceb6663942005d4 (patch) | |
tree | 295d74c04bc9b6496e5a06a76234d87e876b3fe9 |
Initial
-rw-r--r-- | .gitignore | 2 | ||||
-rw-r--r-- | Makefile | 26 | ||||
-rw-r--r-- | board.cpp | 341 | ||||
-rw-r--r-- | board.h | 67 | ||||
-rw-r--r-- | main.cpp | 85 | ||||
-rw-r--r-- | minimax.cpp | 9 | ||||
-rw-r--r-- | minimax.h | 93 | ||||
-rw-r--r-- | move.cpp | 21 | ||||
-rw-r--r-- | move.h | 12 |
9 files changed, 656 insertions, 0 deletions
diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..c21c104 --- /dev/null +++ b/.gitignore @@ -0,0 +1,2 @@ +chess +obj/ diff --git a/Makefile b/Makefile new file mode 100644 index 0000000..04267f9 --- /dev/null +++ b/Makefile @@ -0,0 +1,26 @@ +CXX = g++ +CXXFLAGS = -Wall -Wextra -std=c++14 -O2 -fwrapv +TARGET = chess + +OBJDIR = obj + +.PHONY: all clean + +.SUFFIXES: + +all: $(TARGET) + +clean: + @echo "Cleaning" + @rm -f $(TARGET) + @rm -rf $(OBJDIR) + + +$(OBJDIR)/%.o: %.cpp $(wildcard *.h) + @mkdir -p $(OBJDIR) + @echo "CXX $<" + @$(CXX) $(CXXFLAGS) -c -o $@ $< + +$(TARGET): $(patsubst %.cpp,$(OBJDIR)/%.o,$(wildcard *.cpp)) + @echo "LD -o $@" + @$(CXX) -o $@ $^ diff --git a/board.cpp b/board.cpp new file mode 100644 index 0000000..c49339a --- /dev/null +++ b/board.cpp @@ -0,0 +1,341 @@ +#include <cstdlib> +#include <cassert> +#include "board.h" + + +static inline int pawnShiftDeltaY(int clr) { + return clr == WHITE ? -1 : 1; +} + +static inline int homerowY(int clr) { + return clr == WHITE ? 7 : 0; +} + + +Board::Board() { + bd[0] = -ROOK; bd[1] = -KNIGHT; bd[2] = -BISHOP; bd[3] = -KING; + bd[4] = -QUEEN; bd[5] = -BISHOP; bd[6] = -KNIGHT; bd[7] = -ROOK; + for (int i = 8; i < 16; i++) bd[i] = -PAWN; + + memset(bd + 16, 0, 32 * sizeof(int)); + + for (int i = 48; i < 56; i++) bd[i] = PAWN; + bd[56] = ROOK; bd[57] = KNIGHT; bd[58] = BISHOP; bd[59] = KING; + bd[60] = QUEEN; bd[61] = BISHOP; bd[62] = KNIGHT; bd[63] = ROOK; + + pieceScore[0] = pieceScore[1] = 0; + lastTarget = -1; + onTurn = WHITE; + kingMoved[0] = kingMoved[1] = false; + rookLmoved[0] = rookLmoved[1] = false; + rookRmoved[0] = rookRmoved[1] = false; +} + +int Board::locate(int stone) const { + for (int i = 0; i < 64; i++) { + if (at(i) == stone) return i; + } + return -1; +} + +#define SHIFTER(from_, to_) \ + [f_ = (from_), t_ = (to_)](Board &B) { \ + B.pieceScore[colour(B.at(f_))] += worth(B.at(t_)); \ + B.at(t_) = B.at(f_); B.at(f_) = EMPTY; B.lastTarget = t_; \ + B.onTurn = !B.onTurn; \ + } + +// ~390k runs per second +vector<Board> Board::subsequents() const { + vector<Board> subs; + + for (int i = 0; i < 64; i++) { + int stone = at(i), clr = colour(stone); + if (clr != onTurn) continue; + int x = i % 8, y = i / 8; + + switch (abs(stone)) { + case EMPTY: + break; + + case PAWN: { + int delta = pawnShiftDeltaY(clr); + int homerow = homerowY(clr) + delta; + int lastRow = homerowY(!clr); + if (y == homerow && at(x, y + delta) == EMPTY && at(x, y + 2 * delta) == EMPTY) { + subs.push_back(newWith(SHIFTER(i, IDX(x, y + 2 * delta)))); + } + if (y != lastRow && at(x, y + delta) == EMPTY) { + subs.push_back(newWith(SHIFTER(i, IDX(x, y + delta)))); + } + if (y != lastRow && x != 0 && at(x - 1, y + delta) != EMPTY && + colour(at(x - 1, y + delta)) != clr) { + subs.push_back(newWith(SHIFTER(i, IDX(x - 1, y + delta)))); + } + if (y != lastRow && x != 7 && at(x + 1, y + delta) != EMPTY && + colour(at(x + 1, y + delta)) != clr) { + subs.push_back(newWith(SHIFTER(i, IDX(x + 1, y + delta)))); + } + if (x != 0 && y == homerow + 3 * delta && + at(x - 1, y) == -stone && lastTarget == IDX(x - 1, y)) { + subs.push_back(newWith([x, y, delta, clr](Board &B) { + B.pieceScore[clr] += worth(PAWN); + B.at(x - 1, y + delta) = B.at(x, y); + B.at(x, y) = EMPTY; + B.at(x - 1, y) = EMPTY; + B.lastTarget = IDX(x - 1, y + delta); + B.onTurn = !B.onTurn; + })); + } + if (x != 7 && y == homerow + 3 * delta && + at(x + 1, y) == -stone && lastTarget == IDX(x + 1, y)) { + subs.push_back(newWith([x, y, delta, clr](Board &B) { + B.pieceScore[clr] += worth(PAWN); + B.at(x + 1, y + delta) = B.at(x, y); + B.at(x, y) = EMPTY; + B.at(x + 1, y) = EMPTY; + B.lastTarget = IDX(x + 1, y + delta); + B.onTurn = !B.onTurn; + })); + } + break; + } + + case ROOK: { + int homerow = homerowY(clr); + int which = y == homerow ? (x == 0 ? -1 : x == 7) : 0; + for (int x2 = x - 1; x2 >= 0; x2--) { + if (at(x2, y) == EMPTY || colour(at(x2, y)) != clr) { + subs.push_back(newWith([i, x, y, x2, which, clr](Board &B) { + SHIFTER(i, IDX(x2, y))(B); + if (which == -1) B.rookLmoved[clr] = true; + else if (which == 1) B.rookRmoved[clr] = true; + })); + } + if (at(x2, y) != EMPTY) break; + } + for (int x2 = x + 1; x2 < 8; x2++) { + if (at(x2, y) == EMPTY || colour(at(x2, y)) != clr) { + subs.push_back(newWith([i, x, y, x2, which, clr](Board &B) { + SHIFTER(i, IDX(x2, y))(B); + if (which == -1) B.rookLmoved[clr] = true; + else if (which == 1) B.rookRmoved[clr] = true; + })); + } + if (at(x2, y) != EMPTY) break; + } + for (int y2 = y - 1; y2 >= 0; y2--) { + if (at(x, y2) == EMPTY || colour(at(x, y2)) != clr) { + subs.push_back(newWith([i, x, y, y2, which, clr](Board &B) { + SHIFTER(i, IDX(x, y2))(B); + if (which == -1) B.rookLmoved[clr] = true; + else if (which == 1) B.rookRmoved[clr] = true; + })); + } + if (at(x, y2) != EMPTY) break; + } + for (int y2 = y + 1; y2 < 8; y2++) { + if (at(x, y2) == EMPTY || colour(at(x, y2)) != clr) { + subs.push_back(newWith([i, x, y, y2, which, clr](Board &B) { + SHIFTER(i, IDX(x, y2))(B); + if (which == -1) B.rookLmoved[clr] = true; + else if (which == 1) B.rookRmoved[clr] = true; + })); + } + if (at(x, y2) != EMPTY) break; + } + break; + } + + case KNIGHT: + for (int dy = -1; dy <= 1; dy += 2) + for (int dx = -1; dx <= 1; dx += 2) + for (int onetwo = 1; onetwo <= 2; onetwo++) { + int x2 = x + onetwo * dx, y2 = y + (3 - onetwo) * dy; + if (x2 >= 0 && x2 < 8 && y2 >= 0 && y2 < 8 && + (at(x2, y2) == EMPTY || colour(at(x2, y2)) != clr)) { + subs.push_back(newWith(SHIFTER(i, IDX(x2, y2)))); + } + } + break; + + case BISHOP: + for (int i2 = i - 9; i2 >= 0; i2 -= 9) { + if (at(i2) == EMPTY || colour(at(i2)) != clr) { + subs.push_back(newWith(SHIFTER(i, i2))); + } + if (at(i2) != EMPTY) break; + if (i2 % 8 == 0) break; + } + for (int i2 = i - 7; i2 >= 0; i2 -= 7) { + if (at(i2) == EMPTY || colour(at(i2)) != clr) { + subs.push_back(newWith(SHIFTER(i, i2))); + } + if (at(i2) != EMPTY) break; + if (i2 % 8 == 7) break; + } + for (int i2 = i + 7; i2 < 64; i2 += 7) { + if (at(i2) == EMPTY || colour(at(i2)) != clr) { + subs.push_back(newWith(SHIFTER(i, i2))); + } + if (at(i2) != EMPTY) break; + if (i2 % 8 == 0) break; + } + for (int i2 = i + 9; i2 < 64; i2 += 9) { + if (at(i2) == EMPTY || colour(at(i2)) != clr) { + subs.push_back(newWith(SHIFTER(i, i2))); + } + if (at(i2) != EMPTY) break; + if (i2 % 8 == 7) break; + } + break; + + case KING: { + for (int dy = -1; dy <= 1; dy++) + for (int dx = -1; dx <= 1; dx++) { + if (dx == 0 && dy == 0) continue; + int x2 = x + dx, y2 = y + dy; + if (x2 < 0 || x2 >= 8 || y2 < 0 || y2 >= 8) continue; + if (at(x2, y2) == EMPTY || colour(at(x2, y2)) != clr) { + subs.push_back(newWith([i, x2, y2, clr](Board &B) { + SHIFTER(i, IDX(x2, y2))(B); + B.kingMoved[clr] = true; + })); + } + } + int homerow = homerowY(clr); + if (!kingMoved[clr]) { + if (!rookLmoved[clr] && + at(1, homerow) == EMPTY && at(2, homerow) == EMPTY) { + subs.push_back(newWith([i, homerow, clr](Board &B) { + B.at(i - 1) = B.at(i - 3); + B.at(i - 3) = EMPTY; + B.at(i - 2) = B.at(i); + B.at(i - i) = EMPTY; + B.kingMoved[clr] = true; + B.rookLmoved[clr] = true; + B.onTurn = !B.onTurn; + })); + } + if (!rookRmoved[clr] && + at(4, homerow) == EMPTY && at(5, homerow) == EMPTY && at(6, homerow) == EMPTY) { + subs.push_back(newWith([i, homerow, clr](Board &B) { + B.at(i + 2) = B.at(i + 4); + B.at(i + 4) = EMPTY; + B.at(i + 3) = B.at(i); + B.at(i) = EMPTY; + B.kingMoved[clr] = true; + B.rookRmoved[clr] = true; + B.onTurn = !B.onTurn; + })); + } + } + break; + } + + case QUEEN: + for (int dy = -1; dy <= 1; dy++) + for (int dx = -1; dx <= 1; dx++) { + if (dx == 0 && dy == 0) continue; + for (int k = 1; k < 7; k++) { + int x2 = x + k * dx, y2 = y + k * dy; + if (x2 < 0 || x2 >= 8 || y2 < 0 || y2 >= 8) break; + if (at(x2, y2) == EMPTY || colour(at(x2, y2)) != clr) { + subs.push_back(newWith(SHIFTER(i, IDX(x2, y2)))); + } + if (at(x2, y2) != EMPTY) break; + } + } + break; + } + } + + return subs; +} + +void Board::apply(const Move &mv) { + assert(mv.castle == 0); + onTurn = !onTurn; + int dx = mv.to % 8 - mv.from % 8; + if (abs(dx) == 1 && lastTarget == mv.from + dx) { + if (at(mv.from) == PAWN && at(mv.from + dx) == -PAWN && + mv.from / 8 == homerowY(BLACK) + 3 * pawnShiftDeltaY(BLACK) && + mv.to / 8 == homerowY(BLACK) + 2 * pawnShiftDeltaY(BLACK)) { + at(mv.from + dx) = EMPTY; + at(mv.to) = PAWN; + at(mv.from) = EMPTY; + lastTarget = mv.to; + pieceScore[WHITE] += worth(PAWN); + return; + } else if (at(mv.from) == -PAWN && at(mv.from + dx) == PAWN && + mv.from / 8 == homerowY(WHITE) + 3 * pawnShiftDeltaY(WHITE) && + mv.to / 8 == homerowY(WHITE) + 2 * pawnShiftDeltaY(WHITE)) { + at(mv.from + dx) = EMPTY; + at(mv.to) = -PAWN; + at(mv.from) = EMPTY; + lastTarget = mv.to; + pieceScore[BLACK] += worth(PAWN); + return; + } + } + int clr = colour(at(mv.from)); + int homerow = homerowY(clr); + int x = mv.from % 8, y = mv.from / 8; + if (y == homerow && abs(at(mv.from)) == ROOK) { + if (x == 0) rookLmoved[clr] = true; + else if (x == 7) rookRmoved[clr] = true; + } else if (abs(at(mv.from)) == KING) { + kingMoved[clr] = true; + } + pieceScore[clr] += worth(at(mv.to)); + at(mv.to) = at(mv.from); + at(mv.from) = EMPTY; + lastTarget = mv.to; +} + +bool Board::isValid(const Move &mv) { + assert(mv.castle == 0); + if (colour(at(mv.from)) != onTurn) return false; + Board B(*this); + B.apply(mv); + // cerr << "after applying:" << endl << B << endl; + // cerr << subsequents()[27] << endl; + // cerr << (B == subsequents()[27]) << endl; + for (const Board &B2 : subsequents()) { + if (B == B2) return true; + } + return false; +} + +ostream& operator<<(ostream &os, const Board &B) { + for (int y = 0; y < 8; y++) { + os << "\x1B[34m" << "87654321"[y] << "\x1B[0m "; + for (int x = 0; x < 8; x++) { + if (x != 0) os << ' '; + if (B.at(x, y) >= 0) { + os << ".PRNBKQ"[B.at(x, y)]; + } else { + os << ".prnbkq"[-B.at(x, y)]; + } + } + if (y == 0) { + os << " ps[W] = " << B.pieceScore[WHITE]; + os << " onTurn = " << (&"WHITE\0BLACK"[B.onTurn * 6]); + } else if (y == 1) { + os << " ps[B] = " << B.pieceScore[BLACK]; + } + os << '\n'; + } + os << " \x1B[34ma b c d e f g h\x1B[0m" << '\n'; + return os; +} + +bool operator==(const Board &B1, const Board &B2) { + bool c1 = memcmp(B1.bd, B2.bd, 64 * sizeof B1.bd[0]) == 0; + bool c2 = B1.lastTarget == B2.lastTarget; + bool c3 = B1.onTurn == B2.onTurn; + bool c4 = memcmp(B1.kingMoved, B2.kingMoved, 2 * sizeof(bool)) == 0; + bool c5 = memcmp(B1.rookLmoved, B2.rookLmoved, 2 * sizeof(bool)) == 0; + bool c6 = memcmp(B1.rookRmoved, B2.rookRmoved, 2 * sizeof(bool)) == 0; + return c1 && c2 && c3 && c4 && c5 && c6; +} @@ -0,0 +1,67 @@ +#pragma once + +#include <iostream> +#include <vector> +#include "move.h" + +using namespace std; + + +const int WHITE = 0; +const int BLACK = 1; + +const int EMPTY = 0, PAWN = 1, ROOK = 2, KNIGHT = 3, BISHOP = 4, KING = 5, QUEEN = 6; + +// WHITE WHITE WHITE y = 0 +// ... +// ... +// BLACK BLACK BLACK y = 7 + + +#define IDX(x_, y_) (8 * (y_) + (x_)) + + +class Board { + int bd[64]; // 0 = empty, >0 = white, <0 = black + +public: + int pieceScore[2]; // captured points by player + int lastTarget; // destination of last move + int onTurn; // colour of player to move + bool kingMoved[2], rookLmoved[2], rookRmoved[2]; + + Board(); + + template <typename F> // void(Board&) + inline Board newWith(const F &func) const { + Board B(*this); + func(B); + return B; + } + + inline int& at(int x, int y) {return at(IDX(x, y));} + inline int& at(int idx) {return bd[idx];} + inline int at(int x, int y) const {return at(IDX(x, y));} + inline int at(int idx) const {return bd[idx];} + + int locate(int stone) const; + + static inline int colour(int stone) {return stone > 0 ? WHITE : BLACK;} + + static inline int worth(int stone) { + static const int w[7] = {0, 1, 5, 3, 3, 100000000, 9}; + if (stone < -6 || stone > 6) __asm("int3\n\t"); + return w[abs(stone)]; + } + + vector<Board> subsequents() const; + + void apply(const Move &mv); // does not perform checking + + bool isValid(const Move &mv); + + friend bool operator==(const Board &B1, const Board &B2); +}; + +ostream& operator<<(ostream &os, const Board &B); +bool operator==(const Board &B1, const Board &B2); diff --git a/main.cpp b/main.cpp new file mode 100644 index 0000000..1419b08 --- /dev/null +++ b/main.cpp @@ -0,0 +1,85 @@ +#include <iostream> +#include <string> +#include <stdexcept> +#include <time.h> +#include "board.h" +#include "minimax.h" + + +const int AB_MAXDEPTH = 6; + +int main() { + Board B; + cout << B << endl; + + // clock_t start = clock(); + // for (int i = 0; i < 1000000; i++) { + // B.subsequents(); + // } + // clock_t diff = clock() - start; + // cout << (double)diff / CLOCKS_PER_SEC << endl; + + // for (const Board &B2 : B.subsequents()) { + // cout << B2 << endl; + // } + + while (true) { + string line; + getline(cin, line); + if (!cin) break; + if (line == "s") { + cout << "----------------------" << endl; + for (const Board &B2 : B.subsequents()) { + cout << B2 << endl; + } + cout << "----------------------" << endl << B << endl; + continue; + } + if (line == "q") break; + if (line == "r") { + vector<Board> subs = B.subsequents(); + if (subs.size() == 0) { + cout << "No possible moves" << endl; + } else { + B = subs[rand() % subs.size()]; + cout << B << endl; + } + continue; + } + if (line == "a") { + vector<Board> subs = B.subsequents(); + if (subs.size() == 0) { + cout << "No possible moves" << endl; + } else { + int maxval = INT_MIN, maxat = -1; + const int multfactor = B.onTurn == WHITE ? 1 : -1; + cout << "["; + for (size_t i = 0; i < subs.size(); i++) { + int v = alphabeta<evaluate_pieceScore>(subs[i], AB_MAXDEPTH); + if (i != 0) cout << ", "; + cout << v << endl; + v *= multfactor; + if (v > maxval) { + maxval = v; + maxat = i; + } + } + cout << "]" << endl; + B = subs[maxat]; + cout << B << endl; + } + continue; + } + try { + Move mv(line.data()); + if (B.isValid(mv)) { + B.apply(mv); + cout << B << endl; + } else { + cout << "Invalid move." << endl; + } + } catch (const runtime_error &e) { + cout << "Unrecognised input, expected move." << endl; + } + } +} diff --git a/minimax.cpp b/minimax.cpp new file mode 100644 index 0000000..3c0793d --- /dev/null +++ b/minimax.cpp @@ -0,0 +1,9 @@ +#include "minimax.h" + + +int evaluate_pieceScore(const Board &board) { + int score = board.pieceScore[WHITE] - board.pieceScore[BLACK]; + // cerr << board << endl; + // cerr << " -> score = " << score << endl; + return score; +} diff --git a/minimax.h b/minimax.h new file mode 100644 index 0000000..ad714fc --- /dev/null +++ b/minimax.h @@ -0,0 +1,93 @@ +#pragma once + +#include <iostream> +#include <string> +#include <climits> +#include "board.h" + + +// >0 white good, <0 black good +template <int (*Eval)(const Board&)> // should return high for white +int alphabeta(const Board &board, int depth); + +int evaluate_pieceScore(const Board &board); + + + +// IMPLEMENTATIONS + +template <int (*Eval)(const Board&)> +static int alphabetaWhite(const Board &board, int depth, int alpha, int beta); + +template <int (*Eval)(const Board&)> +static int alphabetaBlack(const Board &board, int depth, int alpha, int beta) { + if (depth == 0 || board.pieceScore[WHITE] >= Board::worth(KING)) { + return Eval(board); + } + int value = INT_MAX; + vector<Board> subs = board.subsequents(); + if (depth >= 2) { + sort(subs.begin(), subs.end(), [](const Board &B1, const Board &B2) { + return Eval(B1) < Eval(B2); + }); + } + for (const Board &B : subs) { + int v = alphabetaWhite<Eval>(B, depth - 1, alpha, beta); + if (v < value) { + value = v; + if (v < beta) { + beta = v; + if (beta <= alpha) break; + } + } + } + // if (depth == 1) cerr << value << ", "; + // else { + // if (depth == 2) cerr << endl; + // cerr << string(depth, ' ') << "alphabetaBlack: returning " << value << endl; + // } + // if (depth == 1 && abs(value) >= Board::worth(KING) / 10) cerr << board << endl; + // cerr << board << endl; + return value; +} + +template <int (*Eval)(const Board&)> +static int alphabetaWhite(const Board &board, int depth, int alpha, int beta) { + if (depth == 0 || board.pieceScore[BLACK] >= Board::worth(KING)) { + return Eval(board); + } + int value = INT_MIN; + vector<Board> subs = board.subsequents(); + if (depth >= 2) { + sort(subs.begin(), subs.end(), [](const Board &B1, const Board &B2) { + return Eval(B1) > Eval(B2); + }); + } + for (const Board &B : subs) { + int v = alphabetaBlack<Eval>(B, depth - 1, alpha, beta); + if (v > value) { + value = v; + if (v > alpha) { + alpha = v; + if (beta <= alpha) break; + } + } + } + // if (depth == 1) cerr << value << ", "; + // else { + // if (depth == 2) cerr << endl; + // cerr << string(depth, ' ') << "alphabetaWhite: returning " << value << endl; + // } + // if (depth == 1 && abs(value) >= Board::worth(KING) / 10) cerr << board << endl; + // cerr << board << endl; + return value; +} + +template <int (*Eval)(const Board&)> +int alphabeta(const Board &board, int depth) { + if (board.onTurn == WHITE) { + return alphabetaWhite<Eval>(board, depth, INT_MIN, INT_MAX); + } else { + return alphabetaBlack<Eval>(board, depth, INT_MIN, INT_MAX); + } +} diff --git a/move.cpp b/move.cpp new file mode 100644 index 0000000..70c7610 --- /dev/null +++ b/move.cpp @@ -0,0 +1,21 @@ +#include <cassert> +#include "move.h" + + +Move::Move(const char *str) { + if (str[0] >= 'a' && str[0] <= 'h' && + str[1] >= '1' && str[1] <= '8' && + str[2] >= 'a' && str[2] <= 'h' && + str[3] >= '1' && str[3] <= '8' && + str[4] == '\0') { + from = 8 * ('8' - str[1]) + str[0] - 'a'; + to = 8 * ('8' - str[3]) + str[2] - 'a'; + castle = 0; + } else if (strcmp(str, "O-O") == 0) { + castle = 1; + } else if (strcmp(str, "O-O-O") == 0) { + castle = -1; + } else { + throw std::runtime_error("Invalid Move string"); + } +} @@ -0,0 +1,12 @@ +#include <string_view> + +using namespace std; + + +class Move { +public: + int from, to; + int castle; // -1: queen's side; 1: king's side; 0: none + + Move(const char *str); +}; |