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author | tomsmeding <tom.smeding@gmail.com> | 2019-02-16 18:20:52 +0100 |
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committer | tomsmeding <tom.smeding@gmail.com> | 2019-02-16 18:20:52 +0100 |
commit | 56dfacebe34bac5ab53108e34b7872fee78ddf65 (patch) | |
tree | b99cfc8749b3fc69b606c2facb5a2ba88eee45d4 | |
parent | 7f5a12b03b46b140f7f324b20763a77df4eb94ea (diff) |
Write Quit, not Stop, on end
My AI's seem ready for this; they never worked with Stop anyway.
-rw-r--r-- | main.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -326,7 +326,7 @@ static void playMatch(Player &p1, Player &p2, int index, const Params ¶ms) { match_done: for (int i = 0; i < 2; i++) { - bool success = procs[i].writeLine("Stop"); + bool success = procs[i].writeLine("Quit"); procs[i].unStop(); if (success) usleep(10000); int ret = procs[i].terminate(); |