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CXX := g++
CXXFLAGS := -Wall -Wextra -std=c++11 -O2 -isystem /usr/local/include -I.
LIBS := -lfltk -L/usr/local/lib
BIN := game
object_src := $(wildcard src/objects/*.cpp)
object_obj := $(patsubst src/objects/%.cpp,build/objects/%.o,$(object_src))
object_head := $(patsubst src/objects/%.cpp,build/objects/%.h,$(object_src))
object_xlist := $(shell echo $$(for f in $(object_src); do basename $$f | sed 's/\.[^.]*$$//' | sed 's/.*/X(&)/'; done))
base_src := $(wildcard *_base.cpp)
base_src += library.cpp main.cpp
base_obj := $(patsubst %.cpp,build/%.o,$(base_src))
.PHONY: all clean remake run
#keep all intermediate files!
.SECONDARY:
all: $(BIN)
clean:
rm -rf build $(BIN)
remake: clean all
run: all
./$(BIN)
$(BIN): $(base_obj) $(object_obj)
$(CXX) $(CXXFLAGS) $(LIBS) -o $(BIN) $^
build/main.o: main.cpp build/objects.h
@mkdir -p $(dir $@)
$(CXX) $(CXXFLAGS) -c -o "$@" "$<" "-DOBJECT_CLASSES_XLIST=$(object_xlist)" "-DGAME_NAME=\"$(BIN)\""
build/objects/%.o: build/objects/%.cpp
@mkdir -p $(dir $@)
$(CXX) $(CXXFLAGS) -c -o "$@" $^
build/objects/%.cpp: src/objects/%.cpp
@mkdir -p $(dir $@)
$(CXX) -E object_wrapper.cpp "-D__OBJECT_FNAME__=\"$<\"" "-D__OBJECT_NAME__=$(basename $(notdir $<))" | sed 's/^# [0-9]\+ ".*//' >"$@"
build/objects/%.h: src/objects/%.cpp
@mkdir -p $(dir $@)
$(CXX) -E object_header_maker.cpp "-D__OBJECT_NAME__=$(basename $(notdir $<))" "-DEVENT_XLIST=$$($(CXX) -E object_header_extractor.cpp "-D__OBJECT_FNAME__=\"$<\"" | sed 's/__________EVENT_NEWLINE__________/\n/g' | grep -oe '__________EVENT_COUNTER_TAG_[^_]*__________' | sed 's/[^G]*G_\(.*\)__________.*/X(\1)/g' | xargs)" | sed 's/^# [0-9]\+ ".*//' >"$@"
build/objects.h: $(object_head)
echo $(object_head) | xargs -n 1 basename | sed 's,.*,#include "objects/&",' >"$@"
build/%.o: %.cpp
@mkdir -p $(dir $@)
$(CXX) $(CXXFLAGS) -c -o "$@" $^
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