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#include <iostream>
#include <memory>
#include <cstring>
#include <cstdlib>
#include <sys/time.h>
#include "main.h"
#include "object_base.h"
#include "global.h"
#include "library.h"
#include "build/objects.h"
#include "build/sprites.h"

using namespace std;


shared_ptr<Object> makeobjectbyname(int x,int y,const char *name){

#define X(objname) if(strcmp(name,#objname)==0)return make_shared<objname>(x,y);
OBJECT_CLASSES_XLIST
#undef X

	return NULL; //no object with that name
}


Global global;
Fl_Window_draw *window;



Fl_Window_draw::Fl_Window_draw(int w,int h,const char *title=0):Fl_Window(w,h,title){}
Fl_Window_draw::Fl_Window_draw(int x,int y,int w,int h,const char *label=0L):Fl_Window(x,y,w,h,label){}
void Fl_Window_draw::draw(void){
	fl_rectf(0,0,w(),h(),FL_WHITE);
	fl_color(FL_BLACK);
	int i;
	for(i=0;i<(int)global.objects.size();i++){
		global.objects[i]->draw();
	}
}


void stepcallback(void*){
	int i;
	for(i=0;i<(int)global.objects.size();i++){
		global.objects[i]->step();
	}
	window->redraw();
	Fl::repeat_timeout(1.0/30,stepcallback);
}

int main(int argc,char **argv){
	struct timeval tv;
	gettimeofday(&tv,NULL);
	srand(tv.tv_sec*1000000+tv.tv_usec);
	window=new Fl_Window_draw(640,480,GAME_NAME);

	global.objects.push_back(makeobjectbyname(0,0,"obj_control"));
	global.objects[0]->create();

	window->end();
	Fl::visual(FL_RGB);
	window->show(argc,argv);
	Fl::add_timeout(1.0/30,stepcallback);
	int ret=Fl::run();
	for(shared_ptr<Object> p : global.objects){
		p->destroy();
	}
	return ret;
}