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#include <iostream>
#include <memory>
#include <cstring>
#include <cstdlib>
#include <sys/time.h>
#include <SFML/Graphics.hpp>
#include "object_base.h"
#include "global.h"
#include "library.h"
#include "build/objects.h"
#include "build/sprites.h"

using namespace std;


__attribute__((unused))
static Object* makeobjectbyname(int x,int y,const char *name){

#define X(objname) if(strcmp(name,#objname)==0)return new objname(x,y);
OBJECT_CLASSES_XLIST
#undef X

	return nullptr; //no object with that name
}


Global global;

sf::RenderWindow window;


void applyObjectChanges(){
	set<Object*> seen;
	for(Object *obj : global.objects_todelete){
		if(seen.insert(obj).second){
			delete obj;
			global.objects.erase(obj);
		}
	}
	global.objects_todelete.clear();
}

void applyObjectChanges(set<Object*>::iterator &it){
	bool incremented=false;
	set<Object*> seen;
	for(Object *obj : global.objects_todelete){
		if(seen.insert(obj).second){
			delete obj;
			if(it!=global.objects.end()&&*it==obj){
				++it;
				incremented=true;
			}
			global.objects.erase(obj);
		}
	}
	global.objects_todelete.clear();
	if(!incremented){
		++it;
	}
}


void eventCycle(){
	sf::Event event;
	while(window.pollEvent(event)){
		if(event.type==sf::Event::Closed){
			window.close();
			return;
		} else if(event.type==sf::Event::KeyPressed){
			if(event.key.code==sf::Keyboard::Escape){
				window.close();
				return;
			}
		}
	}

	for(set<Object*>::iterator it=global.objects.begin();
			it!=global.objects.end();
			applyObjectChanges(it)){
		(*it)->step();
	}

	window.clear(sf::Color::White);

	for(set<Object*>::iterator it=global.objects.begin();
			it!=global.objects.end();
			applyObjectChanges(it)){
		(*it)->draw();
	}

	window.display();
}

int main(void){
	struct timeval tv;
	gettimeofday(&tv,nullptr);
	srand(tv.tv_sec*1000000+tv.tv_usec);

	window.create(sf::VideoMode(640,480),GAME_NAME);
	window.setVerticalSyncEnabled(true);

	instance_create<obj_control>(0,0);
	applyObjectChanges();

	while(window.isOpen()){
		eventCycle();
	}

	for(set<Object*>::iterator it=global.objects.begin();
			it!=global.objects.end();
			applyObjectChanges(it)){
		instance_destroy(*it);
	}
}