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#include <iostream>
#include <cstring>
#include <memory>
#include "object_base.h"
#include "global.h"
#include "build/objects.h"
#include <FL/Fl.H>
#include <FL/Fl_Window.H>
#include <FL/Fl_draw.H>
using namespace std;
Global global;
shared_ptr<Object> objectfromname(const char *name){
#define X(objname) if(strcmp(name,#objname)==0)return make_shared<objname>();
OBJECT_CLASSES_XLIST
#undef X
return NULL; //no object with that name
}
void stepcallback(void*){
Fl::repeat_timeout(1.0/30,stepcallback);
}
int main(int argc,char **argv){
Fl_Window *window=new Fl_Window(640,480,GAME_NAME);
global.objects.push_back(objectfromname("obj_control"));
global.objects[0]->create();
window->end();
Fl::visual(FL_RGB);
window->show(argc,argv);
Fl::add_timeout(1.0/30,stepcallback);
return Fl::run();
}
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