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#include <iostream>
#include <cassert>
#include <SFML/Graphics.hpp>
#include "object_base.h"
#include "library.h"
using namespace std;
Object::Object(void){
log("Object constructed");
}
Object::Object(double x,double y):x(x),y(y){
log("Object constructed at position");
}
Object::~Object(void){
log("Object destructed");
}
void Object::create(void){}
void Object::destroy(void){}
void Object::step(void){}
void Object::draw(void){
if(!sprite_index){
return;
}
sprite_index->sf_sprite.setPosition(sf::Vector2f(x,y));
window.draw(sprite_index->sf_sprite);
}
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