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#pragma once
#include <vector>
#include <array>
#include <string>
struct Figure {
Figure() = default;
inline virtual ~Figure() {}
Figure(const Figure &other) = default;
Figure(Figure &&other) = default;
Figure& operator=(const Figure &other) = default;
Figure& operator=(Figure &&other) = default;
virtual std::string svg() const = 0;
};
struct Polygon final : public Figure {
std::vector<std::array<double, 2>> pts;
std::string bg;
Polygon(std::vector<std::array<double, 2>> pts, std::string bg);
std::string svg() const override;
};
struct Text final : public Figure {
double x, y;
double rotation;
std::string text;
Text(double x, double y, double rotation, std::string text);
std::string svg() const override;
};
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