diff options
-rw-r--r-- | .gitignore | 1 | ||||
-rw-r--r-- | Makefile | 13 | ||||
-rw-r--r-- | board.c | 48 | ||||
-rw-r--r-- | board.cpp | 81 | ||||
-rw-r--r-- | board.h | 37 | ||||
-rwxr-xr-x | genwinmasks.py | 2 | ||||
-rw-r--r-- | listalloc.h | 132 | ||||
-rw-r--r-- | main.c | 77 | ||||
-rw-r--r-- | main.cpp | 26 | ||||
-rw-r--r-- | minimax.cpp | 91 | ||||
-rw-r--r-- | minimax.h | 13 | ||||
-rw-r--r-- | pnsearch.cpp | 286 | ||||
-rw-r--r-- | pnsearch.h | 6 |
13 files changed, 668 insertions, 145 deletions
@@ -1 +1,2 @@ ttt3d +*.o @@ -1,5 +1,5 @@ -CC = gcc -CFLAGS = -Wall -Wextra -std=c11 -O3 -fwrapv -flto +CXX = g++ +CXXFLAGS = -Wall -Wextra -std=c++17 -O3 -fwrapv -flto LDFLAGS = TARGET = ttt3d @@ -8,8 +8,11 @@ TARGET = ttt3d all: $(TARGET) clean: - rm -f $(TARGET) + rm -f $(TARGET) *.o -$(TARGET): $(wildcard *.c *.h) - $(CC) $(CFLAGS) -o $@ $(filter %.c,$^) $(LDFLAGS) +$(TARGET): $(patsubst %.cpp,%.o,$(wildcard *.cpp)) + $(CXX) $(CXXFLAGS) -o $@ $^ $(LDFLAGS) + +%.o: %.cpp $(wildcard *.h) + $(CXX) $(CXXFLAGS) -c -o $@ $< diff --git a/board.c b/board.c deleted file mode 100644 index 91cee2a..0000000 --- a/board.c +++ /dev/null @@ -1,48 +0,0 @@ -#include "board.h" - - -void b_set(board_t B, cboard_t C) { - B[0] = C[0]; - B[1] = C[1]; -} - -void b_drop(board_t B, int xy, int v) { - u64 mask = 0xfULL << (4 * xy), stkbot = 0x1ULL << (4 * xy); - u64 bit = ((B[0] | B[1]) & mask) + stkbot; - B[v] = B[v] | bit; -} - -bool b_stk_full(cboard_t B, int xy) { - u64 mask = 0xfULL << (4 * xy); - return ((B[0] | B[1]) & mask) == mask; -} - -static u64 winmasks[61] = { - 0xfULL, 0xf0ULL, 0xf00ULL, 0x1111ULL, - 0x2222ULL, 0x4444ULL, 0x8421ULL, 0x8888ULL, - 0xf000ULL, 0xf0000ULL, 0xf00000ULL, 0xf000000ULL, - 0x11110000ULL, 0x22220000ULL, 0x44440000ULL, 0x84210000ULL, - 0x88880000ULL, 0xf0000000ULL, 0xf00000000ULL, 0xf000000000ULL, - 0xf0000000000ULL, 0x111100000000ULL, 0x222200000000ULL, 0x444400000000ULL, - 0x842100000000ULL, 0x888800000000ULL, 0xf00000000000ULL, 0x1000100010001ULL, - 0x2000200020002ULL, 0x4000400040004ULL, 0x8000400020001ULL, 0x8000800080008ULL, - 0xf000000000000ULL, 0x10001000100010ULL, 0x20002000200020ULL, 0x40004000400040ULL, - 0x80004000200010ULL, 0x80008000800080ULL, 0xf0000000000000ULL, 0x100010001000100ULL, - 0x200020002000200ULL, 0x400040004000400ULL, 0x800040002000100ULL, 0x800080008000800ULL, - 0xf00000000000000ULL, 0x1000010000100001ULL, 0x1000100010001000ULL, 0x1111000000000000ULL, - 0x2000020000200002ULL, 0x2000200020002000ULL, 0x2222000000000000ULL, 0x4000040000400004ULL, - 0x4000400040004000ULL, 0x4444000000000000ULL, 0x8000040000200001ULL, 0x8000080000800008ULL, - 0x8000400020001000ULL, 0x8000800080008000ULL, 0x8421000000000000ULL, 0x8888000000000000ULL, - 0xf000000000000000ULL, -}; - -enum win_t b_win(cboard_t B) { - if ((B[0] | B[1]) == ~0ULL) return WIN_DRAW; - - for (int i = 0; i < (int)(sizeof(winmasks) / sizeof(winmasks[0])); i++) { - if ((B[0] & winmasks[i]) == winmasks[i]) return WIN_P0; - if ((B[1] & winmasks[i]) == winmasks[i]) return WIN_P1; - } - - return WIN_NONE; -} diff --git a/board.cpp b/board.cpp new file mode 100644 index 0000000..5afcea1 --- /dev/null +++ b/board.cpp @@ -0,0 +1,81 @@ +#include <array> +#include "board.h" + +using namespace std; + + +Board Board::empty() { + Board B; + B.bd[0] = B.bd[1] = 0; + return B; +} + +Board Board::uninitialised() { + return Board(); +} + +void Board::drop(int xy, int v) { + uint64_t mask = 0xfULL << (4 * xy), stkbot = 0x1ULL << (4 * xy); + uint64_t bit = ((bd[0] | bd[1]) & mask) + stkbot; + bd[v] |= bit; +} + +bool Board::stkFull(int xy) const { + uint64_t mask = 0xfULL << (4 * xy); + return ((bd[0] | bd[1]) & mask) == mask; +} + +static array<uint64_t, 61> winmasks = { + 0xfULL, 0xf0ULL, 0xf00ULL, 0x1111ULL, + 0x2222ULL, 0x4444ULL, 0x8421ULL, 0x8888ULL, + 0xf000ULL, 0xf0000ULL, 0xf00000ULL, 0xf000000ULL, + 0x11110000ULL, 0x22220000ULL, 0x44440000ULL, 0x84210000ULL, + 0x88880000ULL, 0xf0000000ULL, 0xf00000000ULL, 0xf000000000ULL, + 0xf0000000000ULL, 0x111100000000ULL, 0x222200000000ULL, 0x444400000000ULL, + 0x842100000000ULL, 0x888800000000ULL, 0xf00000000000ULL, 0x1000100010001ULL, + 0x2000200020002ULL, 0x4000400040004ULL, 0x8000400020001ULL, 0x8000800080008ULL, + 0xf000000000000ULL, 0x10001000100010ULL, 0x20002000200020ULL, 0x40004000400040ULL, + 0x80004000200010ULL, 0x80008000800080ULL, 0xf0000000000000ULL, 0x100010001000100ULL, + 0x200020002000200ULL, 0x400040004000400ULL, 0x800040002000100ULL, 0x800080008000800ULL, + 0xf00000000000000ULL, 0x1000010000100001ULL, 0x1000100010001000ULL, 0x1111000000000000ULL, + 0x2000020000200002ULL, 0x2000200020002000ULL, 0x2222000000000000ULL, 0x4000040000400004ULL, + 0x4000400040004000ULL, 0x4444000000000000ULL, 0x8000040000200001ULL, 0x8000080000800008ULL, + 0x8000400020001000ULL, 0x8000800080008000ULL, 0x8421000000000000ULL, 0x8888000000000000ULL, + 0xf000000000000000ULL, +}; + +win_t Board::checkWin() const { + if ((bd[0] | bd[1]) == ~0ULL) return WIN_DRAW; + + for (int i = 0; i < (int)winmasks.size(); i++) { + if ((bd[0] & winmasks[i]) == winmasks[i]) return WIN_P0; + if ((bd[1] & winmasks[i]) == winmasks[i]) return WIN_P1; + } + + return WIN_NONE; +} + +uint64_t Board::hash() const { + return bd[0] ^ ((bd[1] << 29) | (bd[1] >> (64 - 29))); +} + +int Board::numFilled() const { + return __builtin_popcountll(bd[0] | bd[1]); +} + +bool Board::isEmpty() const { + return bd[0] == 0 && bd[1] == 0; +} + +int Board::numValidMoves() const { + uint64_t topsMask = 0x8888'8888'8888'8888ULL; + return 16 - __builtin_popcountll((bd[0] | bd[1]) & topsMask); +} + +int Board::playerToMove() const { + return numFilled() % 2; +} + +bool Board::operator==(const Board &other) const { + return bd[0] == other.bd[0] && bd[1] == other.bd[1]; +} @@ -1,16 +1,7 @@ #pragma once -#include <stdbool.h> -#include <stdint.h> +#include <cstdint> -typedef uint64_t u64; -typedef uint8_t u8; - - -// as bit array: [16 * y + 4 * x + z] -// (x,y) = floor position, z = height with z=0 on the bottom -typedef u64 board_t[2]; -typedef const u64 cboard_t[2]; enum win_t { WIN_NONE, @@ -19,7 +10,25 @@ enum win_t { WIN_DRAW, }; -void b_set(board_t B, cboard_t C); -void b_drop(board_t B, int xy, int v); -bool b_stk_full(cboard_t B, int xy); -enum win_t b_win(cboard_t B); +struct Board { + // as bit array: [16 * y + 4 * x + z] + // (x,y) = floor position, z = height with z=0 on the bottom + uint64_t bd[2]; + + static Board empty(); + static Board uninitialised(); + + void drop(int xy, int v); + bool stkFull(int xy) const; + win_t checkWin() const; + uint64_t hash() const; + int numFilled() const; + bool isEmpty() const; + int numValidMoves() const; + int playerToMove() const; + + bool operator==(const Board &other) const; + +protected: + Board() = default; +}; diff --git a/genwinmasks.py b/genwinmasks.py index 45a9f58..9d118be 100755 --- a/genwinmasks.py +++ b/genwinmasks.py @@ -25,7 +25,7 @@ for x in range(4): masks.sort() -print("static u64 winmasks[{}] = {{".format(len(masks))) +print("static array<uint64_t, 61> winmasks[{}] = {{".format(len(masks))) for i in range((len(masks) + 3) // 4): print("\t" + " ".join(hex(n) + "ULL," for n in masks[4*i:4*i+4])) print("};") diff --git a/listalloc.h b/listalloc.h new file mode 100644 index 0000000..cdb512d --- /dev/null +++ b/listalloc.h @@ -0,0 +1,132 @@ +#pragma once + +#include <stdexcept> +#include <vector> +#include <stack> +#include <memory> + +using namespace std; + + +template <typename T, typename Index> +class ListAlloc { + static_assert(is_integral_v<Index> && is_unsigned_v<Index>); + +public: + const size_t capacity; + + ListAlloc(size_t capacity); + ~ListAlloc(); + + template <typename... Args> + Index allocate(Args... args); + void deallocate(Index index); + + T* at(Index index); + +private: + char *buffer; + stack<Index> freeStack; + size_t cursor = 0; +}; + +template <typename T, typename Index> +class ListAllocRef { + static_assert(is_integral_v<Index> && is_unsigned_v<Index>); + +public: + ListAllocRef() : index(-1) {} + ListAllocRef(Index index) : index(index) {} + + ~ListAllocRef() { + if (index != (Index)-1) { + assert(false && "Non-empty ListAllocRef upon destruction"); + } + } + + // No copying + ListAllocRef(const ListAllocRef<T, Index> &other) = delete; + ListAllocRef<T, Index>& operator=(const ListAllocRef<T, Index> &other) = delete; + + operator bool() const { + return index != (Index)-1; + } + + ListAllocRef<T, Index>& operator=(Index newIndex) { + if (index != (Index)-1) { + throw logic_error("operator= on non-empty ListAllocRef"); + } + + index = newIndex; + return *this; + } + + T* get(ListAlloc<T, Index> &allocator) { + return allocator.at(index); + } + + const T* get(ListAlloc<T, Index> &allocator) const { + return allocator.at(index); + } + + void deallocate(ListAlloc<T, Index> &allocator) { + if (index != (Index)-1) { + allocator.deallocate(index); + index = -1; + } + } + +private: + Index index; +}; + +template <typename T, typename Index> +ListAlloc<T, Index>::ListAlloc(size_t capacity) + : capacity(capacity) + , buffer(new char[capacity * sizeof(T)]) { + + size_t largestIndex = capacity - 1; + if (capacity != 0 && (size_t)(Index)largestIndex != largestIndex) { + throw logic_error("Capacity too large for index type in ListAlloc"); + } + + fprintf(stderr, "ListAlloc with capacity=%zu, size=%zu\n", capacity, capacity * sizeof(T)); +} + +template <typename T, typename Index> +ListAlloc<T, Index>::~ListAlloc() { + if (freeStack.size() != cursor) { + assert(false && "Not all entries deallocated in ~ListAlloc"); + } + + delete[] buffer; +} + +template <typename T, typename Index> +template <typename... Args> +Index ListAlloc<T, Index>::allocate(Args... args) { + Index index; + + if (!freeStack.empty()) { + index = freeStack.top(); + freeStack.pop(); + } else if (cursor < capacity) { + index = cursor++; + } else { + throw runtime_error("Out of memory in ListAlloc"); + } + + new(at(index)) T(args...); + return index; +} + +template <typename T, typename Index> +void ListAlloc<T, Index>::deallocate(Index index) { + at(index)->~T(); + freeStack.push(index); +} + +template <typename T, typename Index> +T* ListAlloc<T, Index>::at(Index index) { + return (T*)&buffer[index * sizeof(T)]; +} @@ -1,77 +0,0 @@ -#include <stdio.h> -#include <stdlib.h> -#include "board.h" - -#define LARGE 100000 - - -static inline int min(int a, int b) { - return a < b ? a : b; -} - -static inline int max(int a, int b) { - return a < b ? b : a; -} - - -static int win_score[4] = { - [WIN_NONE] = 0, - [WIN_P0] = 1000, - [WIN_P1] = -1000, - [WIN_DRAW] = 0, -}; - -static int evaluate(cboard_t B) { - (void)B; - return 0; -} - -static int minimax_p0(cboard_t B, int alpha, int beta, int depth); - -static int minimax_p1(cboard_t B, int alpha, int beta, int depth) { - if (depth == 0) return evaluate(B); - enum win_t win = b_win(B); - if (win != WIN_NONE) return win_score[win]; - - int best = LARGE; - for (int i = 0; i < 16; i++) { - if (b_stk_full(B, i)) continue; - board_t C; b_set(C, B); - b_drop(C, i, 1); - int sc = minimax_p0(C, alpha, beta, depth - 1); - best = min(sc, best); - beta = min(best, beta); - if (beta <= alpha) break; - } - - return best; -} - -static int minimax_p0(cboard_t B, int alpha, int beta, int depth) { - if (depth == 0) return evaluate(B); - enum win_t win = b_win(B); - if (win != WIN_NONE) return win_score[win]; - - if (depth >= 36) { - printf("depth=%d alpha=%d beta=%d\n", depth, alpha, beta); - } - - int best = -LARGE; - for (int i = 0; i < 16; i++) { - if (b_stk_full(B, i)) continue; - board_t C; b_set(C, B); - b_drop(C, i, 0); - int sc = minimax_p1(C, alpha, beta, depth - 1); - best = max(sc, best); - alpha = max(best, alpha); - if (beta <= alpha) break; - } - - return best; -} - - -int main(void) { - board_t B = {0, 0}; - printf("%d\n", minimax_p0(B, -LARGE, LARGE, 64)); -} diff --git a/main.cpp b/main.cpp new file mode 100644 index 0000000..0a9c2d2 --- /dev/null +++ b/main.cpp @@ -0,0 +1,26 @@ +#define USE_PN_SEARCH + +#include <array> +#include <memory> +#include <cstdio> +#include <cstdlib> +#include "board.h" + +#ifdef USE_PN_SEARCH +#include "pnsearch.h" +#else +#include "minimax.h" +#endif + +using namespace std; + + +int main(void) { + Board B = Board::empty(); + +#ifdef USE_PN_SEARCH + printf("%d\n", pnsearch(B)); +#else + printf("%d\n", minimax<0>(B, -MINIMAX_LARGE, MINIMAX_LARGE, 64)); +#endif +} diff --git a/minimax.cpp b/minimax.cpp new file mode 100644 index 0000000..c4011da --- /dev/null +++ b/minimax.cpp @@ -0,0 +1,91 @@ +#include <array> +#include <memory> +#include "minimax.h" + +using namespace std; + +#define LARGE MINIMAX_LARGE + + +static int win_score[4] = { + [WIN_NONE] = 0, + [WIN_P0] = 1, + [WIN_P1] = -1, + [WIN_DRAW] = -1, +}; + +struct TransItem { + Board B = Board::empty(); + int score = 0; +}; + +static unique_ptr<array<TransItem, 10000019>> transTable = + make_unique<decltype(transTable)::element_type>(); + +static void transTableStore(uint64_t index, const Board &B, int score) { + TransItem &entry = (*transTable)[index]; + // if (entry.B.isEmpty() || B.numFilled() < entry.B.numFilled()) { + entry.B = B; + entry.score = score; + // } +} + +static uint64_t transHits = 0, transTotal = 0; +static uint64_t transHitDepthSum = 0; + +template <int player> +int minimax(const Board &B, int alpha, int beta, int depth) { + uint64_t transIndex = B.hash() % transTable->size(); + transTotal++; + if (!B.isEmpty() && (*transTable)[transIndex].B == B) { + transHits++; + transHitDepthSum += depth; + return (*transTable)[transIndex].score; + } + + win_t win = B.checkWin(); + if (win != WIN_NONE) { + transTableStore(transIndex, B, win_score[win]); + return win_score[win]; + } + + if (depth == 0) return win_score[WIN_NONE]; + + if (depth >= 42) { + printf("depth=%d alpha=%d beta=%d transHitrate=%lf (avg depth %lf)\n", + depth, alpha, beta, + (double)transHits / transTotal, (double)transHitDepthSum / transTotal); + } + + int best = player == 0 ? -LARGE : LARGE; + + // Returns true if iteration should be stopped + auto tryMove = [&](int i) { + if (B.stkFull(i)) return false; + + Board C(B); + C.drop(i, player); + + int sc = minimax<1 - player>(C, alpha, beta, depth - 1); + + if constexpr (player == 0) { + best = max(sc, best); + alpha = max(best, alpha); + } else { + best = min(sc, best); + beta = min(best, beta); + } + + return beta <= alpha; + }; + + for (int i = 0; i < 16; i++) { + if (tryMove(i)) break; + } + + transTableStore(transIndex, B, best); + return best; +} + +template int minimax<0>(const Board &B, int alpha, int beta, int depth); +template int minimax<1>(const Board &B, int alpha, int beta, int depth); diff --git a/minimax.h b/minimax.h new file mode 100644 index 0000000..8c77acd --- /dev/null +++ b/minimax.h @@ -0,0 +1,13 @@ +#pragma once + +#include "board.h" + +#define MINIMAX_LARGE 10000 + + +// Returns: +// - 1 if player 0 wins +// - -1 if player 1 wins or can force a draw +// - 0 if neither player can force a win within the given depth +template <int player> +int minimax(const Board &B, int alpha, int beta, int depth); diff --git a/pnsearch.cpp b/pnsearch.cpp new file mode 100644 index 0000000..a09d362 --- /dev/null +++ b/pnsearch.cpp @@ -0,0 +1,286 @@ +#include <array> +#include <memory> +#include <algorithm> +#include <cstdio> +#include <cstring> +#include <cassert> +#include "pnsearch.h" +#include "minimax.h" +#include "listalloc.h" + +using namespace std; + + +static uint64_t gNodesAllocated = 0; +static uint64_t gEvalWins = 0; +static uint64_t gNodesPruned = 0; + +struct AOTree { + enum type_t { AND, OR }; + enum eval_t { TRUE, FALSE, UNKNOWN }; + + AOTree *const parent; + const Board B; + const type_t type; + + bool expanded = false; + int pnum = 1, dnum = 1; + array<ListAllocRef<AOTree, uint32_t>, 16> children; + + AOTree(AOTree *parent, Board B, type_t type) noexcept; + ~AOTree() noexcept; + + void writeDOT(FILE *f, bool root = true) const; + uint64_t treeSize() const; +}; + +static ListAlloc<AOTree, uint32_t> gAllocator(6ULL * 1024 * 1024 * 1024 / sizeof(AOTree)); + +AOTree::AOTree(AOTree *parent, Board B, type_t type) noexcept + : parent(parent), B(B), type(type) { + + gNodesAllocated++; +} + +AOTree::~AOTree() noexcept { + gNodesAllocated--; + + for (int i = 0; i < 16; i++) { + children[i].deallocate(gAllocator); + } +} + +void AOTree::writeDOT(FILE *f, bool root) const { + if (root) fprintf(f, "digraph G {\n"); + + fprintf(f, "\t\"%p\" [shape=%s, label=\"%d %d\"];\n", + this, type == AND ? "ellipse" : "rectangle", + pnum, dnum); + + for (auto &child : children) { + if (child) { + fprintf(f, "\t\"%p\" -> \"%p\"\n", this, child.get(gAllocator)); + child.get(gAllocator)->writeDOT(f, false); + } + } + + if (root) fprintf(f, "}\n"); +} + +uint64_t AOTree::treeSize() const { + uint64_t s = 1; + for (auto &child : children) { + if (child) s += child.get(gAllocator)->treeSize(); + } + return s; +} + + +template <typename F> +static int pnum_sum(const array<ListAllocRef<AOTree, uint32_t>, 16> &arr, F func) { + int sum = 0; + + for (int i = 0; i < 16; i++) { + if (arr[i]) { + int value = func(*arr[i].get(gAllocator)); + if (value == -1) return -1; + sum += value; + } + } + + return sum; +} + +template <typename F> +static int pnum_min(const array<ListAllocRef<AOTree, uint32_t>, 16> &arr, F func) { + int lowest = -1; + + for (int i = 0; i < 16; i++) { + if (arr[i]) { + int value = func(*arr[i].get(gAllocator)); + if (value == -1) continue; + if (lowest == -1) lowest = value; + else lowest = min(lowest, value); + } + } + + return lowest; +} + + +static AOTree::eval_t evaluate(const Board &B) { +#if 0 + // Basic win check + switch (B.checkWin()) { + case WIN_NONE: return AOTree::UNKNOWN; + case WIN_P0: return AOTree::TRUE; + case WIN_P1: return AOTree::FALSE; + case WIN_DRAW: return AOTree::FALSE; + } + assert(false); +#else + // Shallow minimax + auto func = B.playerToMove() == 0 ? minimax<0> : minimax<1>; + switch (func(B, -MINIMAX_LARGE, MINIMAX_LARGE, 4)) { + case 1: return AOTree::TRUE; + case -1: return AOTree::FALSE; + case 0: return AOTree::UNKNOWN; + } + assert(false); +#endif +} + +void generateAllChildren(AOTree &node) { + int onturn = node.B.playerToMove(); + int onturn_child = 1 - onturn; + AOTree::type_t child_type = onturn_child == 0 ? AOTree::OR : AOTree::AND; + + for (int i = 0; i < 16; i++) { + if (node.B.stkFull(i)) continue; + + Board C(node.B); + C.drop(i, onturn); + node.children[i] = gAllocator.allocate(&node, C, child_type); + } +} + +static void developNode(AOTree &node) { + generateAllChildren(node); + + node.expanded = true; + + for (int i = 0; i < 16; i++) { + if (!node.children[i]) continue; + AOTree &child = *node.children[i].get(gAllocator); + + AOTree::eval_t eval = evaluate(child.B); + switch (eval) { + case AOTree::FALSE: child.pnum = -1; child.dnum = 0; break; + case AOTree::TRUE: child.pnum = 0; child.dnum = -1; break; + case AOTree::UNKNOWN: { + // ENHANCEMENT: initial proof/disproof numbers according to number of children + int numSubChildren = child.B.numValidMoves(); + switch (child.type) { + case AOTree::OR: child.pnum = 1; child.dnum = numSubChildren; break; + case AOTree::AND: child.pnum = numSubChildren; child.dnum = 1; break; + } + break; + } + } + gEvalWins += eval == AOTree::TRUE || eval == AOTree::FALSE; + } +} + +static void updateAncestors(AOTree &node_) { + AOTree *node = &node_; + + while (node) { + assert(node->expanded); + + switch (node->type) { + case AOTree::AND: + node->pnum = pnum_sum(node->children, [](const AOTree &n) { return n.pnum; }); + node->dnum = pnum_min(node->children, [](const AOTree &n) { return n.dnum; }); + break; + + case AOTree::OR: + node->pnum = pnum_min(node->children, [](const AOTree &n) { return n.pnum; }); + node->dnum = pnum_sum(node->children, [](const AOTree &n) { return n.dnum; }); + break; + } + + for (int i = 0; i < 16; i++) { + if (!node->children[i]) continue; + + AOTree &child = *node->children[i].get(gAllocator); + + // ENHANCEMENT: Delete solved subtrees + if (child.pnum == 0 || child.dnum == 0) { + gNodesPruned += child.treeSize(); + node->children[i].deallocate(gAllocator); + } + } + + node = node->parent; + } +} + +static AOTree& selectMostProving(AOTree &node_) { + AOTree *node = &node_; + + while (node->expanded) { + switch (node->type) { + case AOTree::OR: { + auto &laref = *find_if(node->children.begin(), node->children.end(), + [&node](ListAllocRef<AOTree, uint32_t> &child) { + if (!child) return false; + AOTree &obj = *child.get(gAllocator); + return obj.pnum == node->pnum; + }); + node = laref.get(gAllocator); + break; + } + + case AOTree::AND: { + auto &laref = *find_if(node->children.begin(), node->children.end(), + [&node](ListAllocRef<AOTree, uint32_t> &child) { + if (!child) return false; + AOTree &obj = *child.get(gAllocator); + return obj.dnum == node->dnum; + }); + node = laref.get(gAllocator); + break; + } + } + } + + return *node; +} + +static AOTree::eval_t proofNumberSearch(AOTree &root) { + switch (evaluate(root.B)) { + case AOTree::TRUE: root.pnum = 0; root.dnum = -1; break; + case AOTree::FALSE: root.pnum = -1; root.dnum = 0; break; + case AOTree::UNKNOWN: break; + } + + for (int iter = 0; root.pnum != 0 && root.dnum != 0; iter++) { + // char filename[128]; + // sprintf(filename, "pntree-%d.dot", iter); + // FILE *f = fopen(filename, "w"); + // root.writeDOT(f); + // fclose(f); + + // if (iter == 20) break; + + if (iter % 50000 == 0) { + printf("%d iterations done, %lu nodes allocated, %lu terminals, %lu pruned, root %d,%d\n", iter, gNodesAllocated, gEvalWins, gNodesPruned, root.pnum, root.dnum); + } + + AOTree &mostProvingNode = selectMostProving(root); + developNode(mostProvingNode); + updateAncestors(mostProvingNode); + } + + if (root.pnum == 0) return AOTree::TRUE; + else if (root.dnum == 0) return AOTree::FALSE; + else return AOTree::UNKNOWN; +} + +int pnsearch(const Board &B) { + // printf("\x1B[1mWARNING: THIS IS GOING TO CONSUME A LOT OF MEMORY VERY QUICKLY. PLEASE WATCH IN htop AND BE READY TO ^C.\x1B[0m\n"); + + AOTree root(nullptr, B, B.numFilled() % 2 == 0 ? AOTree::OR : AOTree::AND); + AOTree::eval_t eval = proofNumberSearch(root); + + switch (eval) { + case AOTree::TRUE: return 0; + case AOTree::FALSE: return 1; + case AOTree::UNKNOWN: + printf("UNKNOWN from proofNumberSearch!\n"); + exit(0); + assert(false); + } + + assert(false); +} diff --git a/pnsearch.h b/pnsearch.h new file mode 100644 index 0000000..e0023bf --- /dev/null +++ b/pnsearch.h @@ -0,0 +1,6 @@ +#pragma once + +#include "board.h" + + +int pnsearch(const Board &B); |