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#include <iostream>
#include <vector>
#include <climits>
#include "higgs.h"
using namespace std;
int getIndex(int x, int y) {
return x + y*S;
}
int getX(int i) {
return i % S;
}
int getY(int i) {
return i / S;
}
void Board::doMove( Move move ) {
if( move.ndir != -1 ) {
int new_neutron = pushPiece( neutron, move.ndir );
square[new_neutron] = -1;
square[neutron] = 0;
neutron = new_neutron;
}
int new_proton = pushPiece( move.p, move.dir );
square[new_proton] = square[move.p];
square[move.p] = 0;
proton[square[new_proton] - 1] = new_proton;
move_count++;
}
void Board::undoMove( Move move, int n ) {
int new_proton = pushPiece( move.p, move.dir, true );
square[move.p] = square[new_proton];
square[new_proton] = 0;
proton[square[move.p]-1] = move.p;
if( move.ndir != -1 ) {
square[neutron] = 0;
square[n] = -1;
neutron = n;
}
move_count--;
}
vector<Move> Board::generateMoves() {
vector<Move> move_list;
Move move;
int n;
for( move.ndir = 0; move.ndir < 8; move.ndir++ ) {
n = pushPiece( neutron, move.ndir );
if( n != neutron ) {
square[n] = -1;
square[neutron] = 0;
for( int i = 0; i < S; i++ ) {
move.p = proton[i+S*(move_count % 2)];
for( move.dir = 0; move.dir < 8; move.dir++ ) {
if( pushPiece( move.p, move.dir ) != move.p )
move_list.push_back( move );
}
}
square[neutron] = -1;
square[n] = 0;
}
}
return move_list;
}
int Board::neutronWin() {
return ( getY(neutron) == 0 ) - ( getY(neutron) == S-1 );
}
int Board::pushPiece( int p, int d, bool e ) {
int dx = ( d > 0 && d < 4 ) - ( d > 4 && d < 8 );
int dy = ( d > 2 && d < 6 ) - ( d > 6 || d < 2 );
int x = getX( p );
int y = getY( p );
do {
x += dx;
y += dy;
} while( x >= 0 && x < S && y >= 0 && y < S && square[getIndex(x,y)] == 0 );
if( !e ) {
x -= dx;
y -= dy;
}
return getIndex(x,y);
}
void Board::print() {
for( int i = 0; i < SS; i++ ) {
if( i % S == 0 )
cerr << "|";
if( square[i] == 0 )
cerr << " .";
else if( square[i] == -1 )
cerr << " N";
else if( square[i] <= S )
cerr << " +";
else
cerr << " -";
if( i % S == S-1 )
cerr << " |\n";
}
}
Board::Board() {
for( int x = 0; x < S; x++ ) {
square[proton[x] = getIndex(x,0)] = x + 1;
square[proton[S+x] = getIndex(x,S-1)] = S + 1 + x;
}
for( int i = S; i < (S-1)*S; i++ )
square[i] = 0;
neutron = getIndex( S / 2, S / 2);
square[neutron] = -1;
move_count = 0;
}
Board::Board( Board& board ) {
for( int i = 0; i < SS; i++ )
square[i] = board.square[i];
for( int i = 0; i < 2*S; i++ )
proton[i] = board.proton[i];
neutron = board.neutron;
move_count = board.move_count;
}
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