diff options
author | tomsmeding <tom.smeding@gmail.com> | 2017-03-01 20:12:33 +0100 |
---|---|---|
committer | tomsmeding <tom.smeding@gmail.com> | 2017-03-01 20:12:33 +0100 |
commit | 2148f4e5d4effa5d1613a074f91da2c34ac6e5ed (patch) | |
tree | d673d7f6ef7b6865dec2dfd57d6c2de9729f8d50 | |
parent | b0c5387e66f23199191feac71930db412762406d (diff) |
Add example programs
-rw-r--r-- | programs/mine.rob | 18 | ||||
-rw-r--r-- | programs/wl.rob | 100 |
2 files changed, 118 insertions, 0 deletions
diff --git a/programs/mine.rob b/programs/mine.rob new file mode 100644 index 0000000..8c37a6a --- /dev/null +++ b/programs/mine.rob @@ -0,0 +1,18 @@ +; RoboCombat program
+
+Published Name Mine
+Published Author Dennis C. Bemmann
+;Country Germany
+
+Bank MINE
+ @Loop
+ Turn 1 ; Turn right.
+ Set %Active, 0 ; Deactivate potential enemy.
+ Scan #1 ; Scan the field.
+ Comp #1, 1 ; Is an enemy?
+ Jump @Loop ; No, turn again.
+ Trans 2, 1 ; Transfer Black Bank.
+ Set %Active, 1 ; Reactivate.
+ ; Auto-Reboot
+Bank MINE MORTAL
+ Die ; The classic Black Bank.
\ No newline at end of file diff --git a/programs/wl.rob b/programs/wl.rob new file mode 100644 index 0000000..c1b47f0 --- /dev/null +++ b/programs/wl.rob @@ -0,0 +1,100 @@ +Published Name WL +Published Author Tom Smeding +Published Language RC300 +Published OptionSet RC3 Standards + +Define &code_lostbattle { 100 } +Define &code_wonbattle { 200 } +Define &code_killahead { 300 } +Define &code_justdie { 666 } + +Bank WallBuild + comp #active, &code_justdie + jump @WB.startbuild + die +@WB.startbuild + scan #1 + comp #1, 0 + jump @WB.notempty + create 2, 1, 0 + scan #1 + comp #1, 2 + jump @WB.enemyfound + comp #active, 1 + jump @WB.cancelbuild + trans 1, 1 + set %active, 1 + jump @WB.wait + +@WB.cancelbuild + set %active, &code_justdie +@WB.justdie + die + +@WB.wait + comp #active, &code_lostbattle + jump @WB.wait.1 + jump @WB.lostbattle +@WB.wait.1 + comp #active, &code_wonbattle + jump @WB.wait.2 + jump @WB.wonbattle +@WB.wait.2 + comp #active, &code_killahead + jump @WB.wait + jump @WB.killahead + +@WB.notempty + comp #1, 1 + jump @WB.walldone +@WB.enemyfound + set %active, 0 + comp #active, 1 + jump @WB.wonbattle.pre.signalloss + set %active, &code_wonbattle + jump @WB.lostbattle + +@WB.lostbattle + turn 1 + turn 1 + scan #1 + comp #1, 2 + jump @WB.disabled + set %active, &code_lostbattle + die + +@WB.wonbattle.pre.signalloss + set %active, &code_lostbattle +@WB.wonbattle + scan #1 + comp #1, 2 + jump @WB.wonbattle.1 + set %active, &code_killahead +@WB.wonbattle.1 + turn 1 + turn 1 + scan #1 + comp #1, 2 + jump @WB.leader + set %active, &code_wonbattle + die + +@WB.killahead + scan #1 + comp #1, 2 + die + set %active, &code_killahead + die + +@WB.walldone + turn 1 + jump @WB.walldone + +@WB.disabled + set #active, 0 + +@WB.leader + turn 0 + turn 0 + turn 1 + jump @WB.leader |