diff options
| -rw-r--r-- | programs/mine.rob | 18 | ||||
| -rw-r--r-- | programs/wl.rob | 100 | 
2 files changed, 118 insertions, 0 deletions
diff --git a/programs/mine.rob b/programs/mine.rob new file mode 100644 index 0000000..8c37a6a --- /dev/null +++ b/programs/mine.rob @@ -0,0 +1,18 @@ +; RoboCombat program
 +
 +Published Name Mine
 +Published Author Dennis C. Bemmann
 +;Country Germany
 +
 +Bank MINE
 +  @Loop
 +  Turn 1             ; Turn right.
 +  Set %Active, 0     ; Deactivate potential enemy.
 +  Scan #1            ; Scan the field.
 +  Comp #1, 1         ; Is an enemy?
 +  Jump @Loop         ; No, turn again.
 +  Trans 2, 1         ; Transfer Black Bank.
 +  Set %Active, 1     ; Reactivate.
 +                     ; Auto-Reboot
 +Bank MINE MORTAL
 +  Die                ; The classic Black Bank.
\ No newline at end of file diff --git a/programs/wl.rob b/programs/wl.rob new file mode 100644 index 0000000..c1b47f0 --- /dev/null +++ b/programs/wl.rob @@ -0,0 +1,100 @@ +Published Name WL +Published Author Tom Smeding +Published Language RC300 +Published OptionSet RC3 Standards + +Define &code_lostbattle { 100 } +Define &code_wonbattle { 200 } +Define &code_killahead { 300 } +Define &code_justdie { 666 } + +Bank WallBuild +	comp #active, &code_justdie +	jump @WB.startbuild +	die +@WB.startbuild +	scan #1 +	comp #1, 0 +	jump @WB.notempty +	create 2, 1, 0 +	scan #1 +	comp #1, 2 +	jump @WB.enemyfound +	comp #active, 1 +	jump @WB.cancelbuild +	trans 1, 1 +	set %active, 1 +	jump @WB.wait + +@WB.cancelbuild +	set %active, &code_justdie +@WB.justdie +	die + +@WB.wait +	comp #active, &code_lostbattle +	jump @WB.wait.1 +	jump @WB.lostbattle +@WB.wait.1 +	comp #active, &code_wonbattle +	jump @WB.wait.2 +	jump @WB.wonbattle +@WB.wait.2 +	comp #active, &code_killahead +	jump @WB.wait +	jump @WB.killahead + +@WB.notempty +	comp #1, 1 +	jump @WB.walldone +@WB.enemyfound +	set %active, 0 +	comp #active, 1 +	jump @WB.wonbattle.pre.signalloss +	set %active, &code_wonbattle +	jump @WB.lostbattle + +@WB.lostbattle +	turn 1 +	turn 1 +	scan #1 +	comp #1, 2 +	jump @WB.disabled +	set %active, &code_lostbattle +	die + +@WB.wonbattle.pre.signalloss +	set %active, &code_lostbattle +@WB.wonbattle +	scan #1 +	comp #1, 2 +	jump @WB.wonbattle.1 +	set %active, &code_killahead +@WB.wonbattle.1 +	turn 1 +	turn 1 +	scan #1 +	comp #1, 2 +	jump @WB.leader +	set %active, &code_wonbattle +	die + +@WB.killahead +	scan #1 +	comp #1, 2 +	die +	set %active, &code_killahead +	die + +@WB.walldone +	turn 1 +	jump @WB.walldone + +@WB.disabled +	set #active, 0 + +@WB.leader +	turn 0 +	turn 0 +	turn 1 +	jump @WB.leader  | 
