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#include <iostream>
#include <fstream>
#include <vector>
#include <cstdlib>
#include <sys/time.h>

#include <FL/Fl.H>
#include <FL/Fl_Box.H>
#include <FL/Fl_Button.H>
#include <FL/Fl_File_Chooser.H>
#include <FL/Fl_Group.H>
#include <FL/Fl_Scroll.H>
#include <FL/Fl_Window.H>

#include "parse.h"
#include "world.h"

using namespace std;


struct ColourTeam{
	Team *team;
	Fl_Color col;
};

class BotList{
	struct Item{
		ColourTeam *cteam;
		Fl_Box *box;
	};

	Fl_Scroll *listScr;
	vector<Item> teams;

public:
	BotList(Fl_Group *parent){
		listScr=new Fl_Scroll(parent->x()+1,parent->y()+25,parent->w()-2,parent->h()-26);
		listScr->end();
	}

	void add(ColourTeam *cteam){
		Fl_Box *box=new Fl_Box(listScr->x(),listScr->y()+20*teams.size(),listScr->w(),20);
		box->color(cteam->col);
		box->label(cteam->team->name.data());
		box->box(FL_FLAT_BOX);
		box->align(FL_ALIGN_LEFT|FL_ALIGN_INSIDE);
		listScr->add(box);
		listScr->redraw();
		teams.push_back({cteam,box});
	}

	void remove(ColourTeam *cteam){
		size_t i;
		for(i=0;i<teams.size();i++){
			if(teams[i].cteam==cteam)break;
		}
		delete teams[i].box;
		for(size_t j=i+1;j<teams.size();j++){
			teams[j].box->position(teams[j].box->x(),teams[j].box->y()-20);
		}
		teams.erase(teams.begin()+i);
	}
};

class Simulation{
	struct Item{
		ColourTeam cteam;
	};

	vector<Item> teams;
	World *world;
	BotList *botList;

	Fl_Color genColour(){
		static const int nBase=7;
		static const Fl_Color baselist[nBase]={
			FL_RED, FL_GREEN, FL_BLUE, FL_YELLOW, FL_MAGENTA, FL_DARK_RED, FL_DARK_CYAN,
		};
		bool taken[nBase];
		memset(taken,0,nBase*sizeof(bool));
		for(const Item &item : teams){
			int i;
			for(i=0;i<nBase;i++){
				if(baselist[i]==item.cteam.col)break;
			}
			if(i<nBase)taken[i]=true;
		}
		for(int i=0;i<nBase;i++){
			if(!taken[i])return baselist[i];
		}
		return baselist[rand()%nBase];
	}

public:
	Simulation(World *world,BotList *botList)
		:world(world),botList(botList){}

	void add(Team *team){
		(void)world;
		teams.push_back({{team,genColour()}});
		botList->add(&teams.back().cteam);
	}

	void add(const char *fname){
		cout<<"Adding team from file <"<<fname<<">"<<endl;
		ifstream f(fname);
		if(!f){
			fl_alert("Cannot open file '%s'",fname);
			return;
		}
		add(new Team(assemble(preprocess(f))));
	}
};


Simulation *simulation;


static void openBotFileChooser(){
	Fl_File_Chooser *fc=new Fl_File_Chooser(
		"programs","Robocom Bot Files (*.rob)",Fl_File_Chooser::MULTI,"Add bots to sim");
	fc->callback([](Fl_File_Chooser *fc,void*){
		if(fc->shown())return;
		int count=fc->count();
		for(int i=1;i<=count;i++){
			simulation->add(fc->value(i));
		}
	});
	fc->show();
}

static BotList* makeBotlist(Fl_Group *parent){
	Fl_Button *openBtn=new Fl_Button(parent->x()+1,parent->y()+1,70,20,"Add bots");
	openBtn->callback([](Fl_Widget*,void*){
		openBotFileChooser();
	});

	return new BotList(parent);
}

int main(int argc,char **argv){
	struct timeval tv;
	gettimeofday(&tv,nullptr);
	srand(tv.tv_sec*1000000+tv.tv_usec);


	Fl_Window *window=new Fl_Window(960,800,"Mocobor");
	/*window->callback([](Fl_Widget*,void*){
		if(Fl::event()==FL_SHORTCUT&&Fl::event_key()==FL_Escape)return;
		window->hide();
	});*/

	Fl_Group *botlistGroup=new Fl_Group(10,10,150,120);
	botlistGroup->box(FL_BORDER_BOX);
	BotList *botList=makeBotlist(botlistGroup);
	botlistGroup->end();

	window->end();


	World world;
	simulation=new Simulation(&world,botList);

	window->show(argc,argv);
	return Fl::run();
}