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#pragma once
#include <iostream>
#include <string>
#include <array>
#include <vector>
#include <cstdint>
#include "params.h"
#include "screenbuffer.h"
using namespace std;
struct Location{
int bank; // 0-based
int pos; // 0-based
};
enum class arg_t{
number,
var,
name,
constant,
undeflabel,
};
struct Argument{
arg_t type;
bool remote;
int num;
string name;
~Argument();
};
struct Instruction{
ins_t op;
vector<Argument> args;
static Instruction make(ins_t op,vector<Argument> args);
};
using Script = vector<Instruction>;
class Team;
class World;
enum class WorldAction{
none,
die,
move,
};
class Robot{
Location ip={0,0};
int waited=0;
array<uint16_t,20> vars;
uint16_t* resolveVar(const Argument &arg,World &world);
Instruction resolve(World &world);
int calcDuration(Instruction &ins);
WorldAction execute(Instruction &ins,World &world);
void advanceIP();
bool ipInRange() const;
public:
const Team *team;
vector<Script> banks;
int iset;
bool mobile;
uint16_t active=0;
int heading;
void load(int idx,const Script &scr);
WorldAction tick(World &world);
};
class Team{
public:
string name;
vector<Script> banks;
};
class World{
Robot** targetbotptr(const Robot *r);
public:
Robot *board[SIZE][SIZE];
World();
~World();
Robot& create(const Team *team,int iset,int nbanks,bool mobile);
Robot& create(const Team *team,int iset,int nbanks,bool mobile,int x,int y,int heading);
Robot& createInFront(const Robot *caller,const Team *team,int iset,int nbanks,bool mobile);
void tick();
Robot* targetbot(const Robot *r);
void print(ostream &os) const;
void print(ScreenBuffer &sb) const;
};
ostream& operator<<(ostream &os,const Argument &arg);
ostream& operator<<(ostream &os,const ins_t &type);
ostream& operator<<(ostream &os,const Instruction &ins);
ostream& operator<<(ostream &os,const Team &team);
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